Thread: Test Release v3.3.6
-
July 2nd, 2018, 08:15 #51
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,581
Updates
- Simple theme support for Savage Worlds. (Thanks to Aki.)
-
July 2nd, 2018, 14:05 #52
Can't tell you how happy I am to see the 64b version near ready to be released. Sure hope to see that x64 DOES see official light of day. It's so frustrating not being able to have all WotC modules open at the same time as well as my own battlemap modules. As per the 3rd party libs, -sigh- I hear that pain and can only hope that it isn't a factor. As per "hidden experimental" build ... -sigh- to that as well. But I can understand, if many people complain about broken fxnality and it's related to the 3rd party bits ... then there's really nothing you can do. Hence I'll see how things go and report what i can.
Reporting that with x64 on Linux I am seeing an identical issue with the cursor as stated here. I'll try some themes as mentioned by Trenloe and see if I have better success.
-
July 2nd, 2018, 15:06 #53
Not quite same experience as mentioned above. In my case both host and client are x64 (am running host on Linuxmint 18.3, client is using win10).
Host revealed area of battlemap that was masked. Host's battlemap did not unmask/reveal red-box area as expected, in fact didn't even see redbox when trying to unmask. Whereas client side was able to watch as are was unmasked (as normal).
CTRL left click to blue-box re-mask the area. Again on host side it didn't re-mask as expected. No blue-box outline. On client side the mask was successfully re-applied as expected.
Hence to mask / un-mask from host side is a guessing game. I think this might be related to the cursor not changing as expected and as reported earlier.
-
July 2nd, 2018, 15:18 #54
Using Simple Grey / Brown themes and I don't notice the cursor or masking issue noted in my other 2 posts in this thread.
-
July 3rd, 2018, 06:56 #55
I'm curious... why does this actually show "Unidentified" to the DM/Host? When testing using the 5E ruleset I actually had to toggle the creature ID so I could see it. When would the DM ever want to not know the creatures real name?
Have you considered having a name field for the DM?
I've been using PCVisiblename (Real Name) style and when the creature is dropped into the CT it only shows the PCVisiblename to the clients and shows me both. Such as "Goblin (Archer)" or "Guard (Fighter 3)" and that sorta thing.
The tokens only ever show the PCVisible name as well. I tried to actually have it set the name for the DM and another name for client but it seems to only allow a single name (or I'm just missing a handler that changes it for client/host side). I have been able to get it to show just the DM the health bars of NPCs and not to PCs so it's probably something I'm missing... but that's another story.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
July 3rd, 2018, 23:07 #56
When using Hellfrost Calendar:
Script Error: [string "utility/scripts/calendar_period_list.lua"]:39: attempt to call field 'getStartDayOfMonth' (a nil value)"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
July 3rd, 2018, 23:46 #57
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
-
July 4th, 2018, 19:57 #58"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
July 6th, 2018, 04:58 #59
I had similar mask issues. DM was using x64 version, players were using x64. Various users would lock up. We ended up just not using maps for the evening during play because I couldn't find a method that would work around it (trying 32 bit DM and players 64).
edit: ignore the below bit, I shoulda known better, the below was because of a extension ;(
I also had an issue with the languages drop down on the chat box. When I would click it the drop DOWN would extend the chat window down below the FG desktop view. I think that drop down needs to be a drop up?Last edited by celestian; July 7th, 2018 at 00:56.
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
July 10th, 2018, 18:50 #60
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,581
@celestian,
I'm curious... why does this actually show "Unidentified" to the DM/Host? When testing using the 5E ruleset I actually had to toggle the creature ID so I could see it. When would the DM ever want to not know the creatures real name?
The GM can always click the link button to get the full NPC record with the identified name and other details.
Have you considered having a name field for the DM?
I've been using PCVisiblename (Real Name) style and when the creature is dropped into the CT it only shows the PCVisiblename to the clients and shows me both. Such as "Goblin (Archer)" or "Guard (Fighter 3)" and that sorta thing.
The tokens only ever show the PCVisible name as well. I tried to actually have it set the name for the DM and another name for client but it seems to only allow a single name (or I'm just missing a handler that changes it for client/host side). I have been able to get it to show just the DM the health bars of NPCs and not to PCs so it's probably something I'm missing... but that's another story.
Regards,
JPG
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks