5E Product Walkthrough Playlist
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  1. #11
    Thanks, i will use the low versions of my tokens (if available).

  2. #12
    Updates

    • [CoreRPG+] Increase default token display size in token bag by 50%.
    • [5E] Added "Gnome Cunning" as PC feat check and as special effect tag (to apply limited magic resistance)
    • [5E] Maximum damage modifier button not calculating damage types correctly. Fixed.
    Last edited by Moon Wizard; June 11th, 2018 at 23:00.

  3. #13
    Updates

    • [CoreRPG+] Export button missing in Manage Characters mode. Fixed.
    • [DEV][CoreRPG+] Removed deprecated code older than a year.

  4. #14
    I'm worried about Fantasy Grounds. As a MacOS user, I know 32 bits apps wont be running on 10.14 Mojave so I wont be able to enjoy my Ultimate FG anymore. With Unity version pretty far to release and x64 FG version in very early stage it is not reasonable to ask you for details about a FG version ready for Mac, but I'm deeply worried about it. Black September for Mac users?

  5. #15
    Valyar's Avatar
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    In order to obtain and test the x64 bit, in what mode i have to put the Update mode in?

    What is the difference between Test and Dev?
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #16
    damned's Avatar
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    Quote Originally Posted by g0ntzal View Post
    I'm worried about Fantasy Grounds. As a MacOS user, I know 32 bits apps wont be running on 10.14 Mojave so I wont be able to enjoy my Ultimate FG anymore. With Unity version pretty far to release and x64 FG version in very early stage it is not reasonable to ask you for details about a FG version ready for Mac, but I'm deeply worried about it. Black September for Mac users?
    Other way around - Mojave is the last version to support 32bit apps.

  7. #17
    Zacchaeus's Avatar
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    Quote Originally Posted by Valyar View Post
    In order to obtain and test the x64 bit, in what mode i have to put the Update mode in?

    What is the difference between Test and Dev?
    You need to be on Test version to see the 64.exe file. Dev channel is for developers so you shouldn't be on that one.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #18
    Quote Originally Posted by damned View Post
    Other way around - Mojave is the last version to support 32bit apps.
    Great news!!! We can wait for Unity then...

  9. #19
    g0ntzal,

    I'm not familiar with Macs at all, but since FG runs in a virtual machine on the Mac, I would guess that it would continue to work as long as the virtual machine still runs. I'll ping our guy that generates the Mac VM installer to give them a heads up.

    Thanks,
    JPG

  10. #20
    Updates

    • [DEV] DB.setValue on image value node not working. Fixed.

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