Thread: Mask Polygon Tool
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May 26th, 2018, 15:11 #1
Mask Polygon Tool
There's very little control for masking so I'm curious if there will ever be a polygon tool for mask reveal/hide in the current iteration of FG. Or is it that I'll have to wait till 2019+ when FGU comes out?
Currently as it stands, revealing/hiding areas near thin walls that are not square shaped takes more time than it needs to.
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May 26th, 2018, 19:23 #2
Warrior-Priest
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May 26th, 2018, 21:44 #3
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For revealing you can shift-click and draw freehand. That might help a bit.
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May 26th, 2018, 21:46 #4
freehand is the method inferred to that takes time, especially with thin walls or if you want to remain tight to the room.
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May 27th, 2018, 00:34 #5
I won't admit that I've actually thickened my default walls in CC3+ so it makes it easier for me to to reveal the 'right stuff' in FG.
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May 27th, 2018, 01:01 #6
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August 28th, 2018, 15:09 #7
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Funny I just googled this topic. I'm sad to see no answers was given just kind of ways to work around this. A polygon mask tool is a needed solution that can be found in other products.
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August 28th, 2018, 23:58 #8
They won't implement it, but I've heard in FGU Carl is working on it along with vector brushes.
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