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  1. #1

    5E Encounter Calc (updated)

    Tested with FG version 3.3.5.

    This is an update/streamline of hereander's original version that was updated by Fudly.

    How it works:
    Put the attachment in your fantasy ground's extensions folder. On my computer that is:

    C:\Users\Olog\AppData\Roaming\Fantasy Grounds\extensions

    Activate the extension for your campaign
    pic1.png

    Choose whether you want to get party levels from the combat tracker or the party sheet.
    pic2.png

    To use this, as you're creating a new encounter, click the refresh button to update the XP total, and then press "Calculate Encounter Difficulty" to output the difficulty of the encounter to chat.
    pic3.png

    This version uses Fudly's formula for calculating the difficulty, which seems to agree with the 5E DMG. I removed the "super deadly" threshold, and any changes to the random encounter template. Encounters generated using random encounter template will still have the difficulty calculator available.
    Attached Files Attached Files

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
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    Nice
    I've replaced the old one with this version in the extension sticky.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3

  4. #4
    viviolay's Avatar
    Join Date
    Feb 2016
    Posts
    161
    Thank you! This is amazing. I enjoy kobold fight club for encounter calculating on the fly, but have been without internet occasionally (use FG for running games IRL at the table) so this is perfect.

  5. #5

    Join Date
    Oct 2015
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    Very Nice! Thank You.

  6. #6
    Hello! Quick question. I used the old version a lot and thanks for that!! I am super happy to see a new one. Quick question: I need to do some planning but all of my players haven't leveled up yet. Is this calculated just on the level from the character sheet? If so, then I'll just update the existing characters prior to them importing their new ones. If not, then what is it calculated from (from the character sheet... I know that I have to have them added to the party sheet) Thanks.
    Hawk

  7. #7
    It pulls the character's levels from either the party sheet or combat tracker (selectable in the options). Those levels ultimately come from the character sheets. You can always create a group of dummy char sheets that just have some levels of a class. The calculations don't care about which class or race or anything else.

  8. #8
    I didn't notice this has been updated. Nice, Olog! Quick question. Have you tested with the new release yet? If not, I'll play around with it but understand there could be some issue. Thanks again!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #9
    Quote Originally Posted by Olog View Post
    It pulls the character's levels from either the party sheet or combat tracker (selectable in the options). Those levels ultimately come from the character sheets. You can always create a group of dummy char sheets that just have some levels of a class. The calculations don't care about which class or race or anything else.
    Great and thanks again Olog! Great Work!!
    Hawk

  10. #10
    I believe that adding new mobs to the encounter doesnt changes the output.
    Unless I am doing something wrong, but going from 2 goblin which would be trivial towards 20 goblins .. should result in at least a slightly higher difficulty according to the calculator? Yet it still states trivial.

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