Thread: Characters and Encounters
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May 23rd, 2018, 10:54 #11
- Join Date
- Oct 2017
- Posts
- 17
Thanks - I finally got it to work....
I guess the best thing to do is to create a complete module for all the "special creatures" in the adventure and then load them all in as a module.
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May 23rd, 2018, 15:59 #12
Cool. Glad you got it going. Once you have the process worked out, it should be pretty quick now.
Yep, I'd recommend this approach. Just parse each new creature one-by-one (i.e. add a single new creature to the existing text file then parse) - then you'll know which creature caused an error if there are any.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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