Thread: Savage Worlds v4.6 released
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May 3rd, 2018, 17:16 #1
Savage Worlds v4.6 released
Savage Worlds ruleset v4.6 is now available with following updates
Savage Worlds
- [Feature] Companion (Fantasy, Horror, Science Fiction) modules can be used without corresponding extensions
- [Feature] Heavy Weapon and Armor support added
- [Feature] Benny can be dropped to trait, attack, power or damage to re-roll it
- [Feature] Benny can be dropped to charsheet/minisheet damage tracker to make Soak roll
- [Feature] Elan ability's modifier is auto-applied when Benny is used to re-roll trait
- [Feature] NPC attacks and powers can be sub-entries
- [Feature] Critical failure is shown in CT pending attack entry
- [Feature] Minisheet can be opened from charsheet with right click menu
- [Feature] Cyberware and modifications can be dropped into PC/NPC edges/hindrances/special abilities list
- [Feature] Armor's type (Body Armor, Power Armor, Shield) can be selected
- [Feature] Modification list and mounted weapons list for power armors
- [Feature] Modification list for vehicle and weapon sheets
- [Feature] Vehicle's maneuver type (Driving, Piloting, Boating, Riding) can be selected
- [Feature] Assign operator to vehicle by dropping any PC/NPC to vehicle. Operator can make maneuver rolls and use mounted weapons
- [Feature] Assign gunners to vehicle's mounted weapons by dropping any PC/NPC to mounted weapon
- [Feature] Mounted weapon can be marked as broken/functional with right click menu. Broken weapons cannot be operated
- [Feature] Running die setup in Pace modifiers list
- [Feature] PC inventory items can be marked to be "Not Carried", "Carried", "Equipped"
- [Feature] PC can equip armor from armor inventory page
- [Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
- [Feature] List edges by type (Background, Combat, Social etc.)
- [Feature] List powers by rank (Novice, Seasoned, Veteran etc.)
- [Feature] List items by group
- [Feature] List armors by group
- [Feature] List melee weapons by group
- [Feature] List ranged weapons by group
- [Feature] List vehicles by type
- [Feature] Bomb weapon type added (from Science Fiction Companion)
- [Feature] CT can be used to do chases. Switch tracker's type by clicking the "Tracker" button on bottom of the CT
- [Feature] Group can be defined for item, armor, weapon, cyberware, modification and vehicle
- [Feature] Attack info sheet added. Right click on attack/power and select "Attack info"
- [Feature] Fumble range can be set to power
- [Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"
- [Feature] Apply button next to attack/power without associated trait. Pressing the button will send use notification to chat
- [Feature] "Against me" effect support added. Add @ at start of effect keyword name to make it "against me" typed. For instance "Vulnerable [:Trait +2]" would grant +2 to any trait roll against you
- [Feature] "Assign trait die" and "Assign wild die" effect support added. Instead of die adjustment you can assign specific die with = notation. Die type is defined by die type step number, ie. 1=d4, 2=d6, 3=d8. For instance "Boost [Strength = 7d]" would be Strength d12+2
- [Feature] Multiple keywords can be bind to the same effect modifier by using | separator character. For instance "Berserker [Fighting|Strength|Toughness +2, Parry -2, Wounds +3]"
- [Feature] New Defeated Markers: Oil by Hermundure
- [Improvement] Defeated markers remastered by Hermundure
- [Improvement] Armor sheet updated
- [Improvement] Vehicle sheet updated
- [Improvement] Minisheet updated
- [Improvement] PC inventory updated
- [Improvement] PC mundane inventory indent items like in CoreRPG
- [Improvement] Power attack info can be opened from the power record with right click menu
- [Improvement] Attack type (Melee, Ranged, Thrown, Magic, Psionics etc.) is shown below attack/power name
- [Improvement] NPC skills and abilities are sorted by name
- [Improvement] Item type (Item, Armor, Weapon) shown in items masterindex list
- [Improvement] CT targeting works the same way as in CoreRPG
- [Improvement] CT targeting controls added to CT and minitracker
- [Improvement] CT vehicle entries won't show Pace and Parry derived stats
- [Improvement] CT vehicle entries show new Speed stat in size/reach section. Use this to keep track of vehicle's current speed
- [Improvement] CT entry's Wild Card state can be changed by right clicking on the name and selecting "Toggle Wild Card"
- [Improvement] CT entries list powers in separated field
- [Improvement] CT attack/power damage entry will dispaly HW for Heavy Weapon and NL for Nonlethal
- [Improvement] CT attack/power record can be opened by middle-mouse clicking or holding ALT and double-clicking on the entry
- [Improvement] CT attack/power record can be deleted by opening the attack record and selecting "Delete Attack" from right click menu
- [Improvement] Weapon and Power can be ad-hoc added to CT entry with right click menu or by dropping weapon or power record into it
- [Improvement] CT trait/attack/power uses simplified die notation format. For instance "Agility [d6]" instead of "Agility [1d6]"
- [Improvement] CT does not have to be open for certain auto-apply features to function
- [Improvement] Default predefined sidebar sets (GM, Play, Create PC) updated
- [Improvement] Option "Effects: Duration proceeds on" is now under House Rules section
- [Improvement] Map distance is measured in rounded integer values
- [Improvement] Drop Trait die to Chase cardhand area to make chase maneuver roll and auto-draw cards accordingly
- [Improvement] Chase complications are shown in chat
- [Improvement] Players can edit vehicle sheet that they added to their character sheet
- [Improvement] Add Vehicles option added to CT menu. This will add all PC vehicles to CT
- [Improvement] Effect keywords can be whitespaces
- [Improvement] Effects affect Pace
- [Improvement] @GangingUp effect keyword support added
- [Improvement] Players can drop bennies to CT pending damage entry to make Soak roll
- [Bug] Creating new weapon or power did not set focus to name field. Fixed
- [Bug] PC powers list does not have edit buttons. Fixed
- [Bug] NPC attack did not calculate MinStr penalty. Fixed
- [Bug] PC could have duplicated armor modifiers for toughness. Fixed
- [Bug] Vehicle should have Parry of 2 instead of 0. Fixed
- [Bug] Attacking more than one foe caused wrong result calculation. Fixed
- [Bug] CT group cannot be expanded/collapsed. Fixed
- [Bug] In some cases client CT was closed when host moved combatants. Fixed
- [Bug] Character summary tool could do wrong skill point calculation. Fixed
- [Bug] CT link could be deleted. Fixed
- [Bug] CT round number did not have key edit frame. Fixed
- [Bug] Players could control any friendly CT combatant's On Hold state. Fixed
- [Bug] Token adjacency detection was broken when using hex grid. Fixed
- [Deprecated] Category filter removed from item and vehicle masterindex. Category should only be used internally
- [Deprecated] Chase tracker related buttons removed (tracker merged into CT)
- [Deprecated] ChaseManager script removed
- [Deprecated] CombatCommon script removed. Functions moved to CombatManager2 and Action* scripts
- [Deprecated] Option "Auto-update Weapon damage" removed. Damage is always auto-updated
- [Deprecated] Option "Effects: Players can apply" removed. Players can always apply effects
- [Deprecated] Option "Minitrackers: Show effects" removed. Players can always see effects
- [Deprecated] Option "Minitrackers: Host see shared" removed. No need to show client ct to host
- [Deprecated] Option "Targeting: Reset after turn" removed. It's no more needed
- [Deprecated] Damagesetup windowclass removed. It was replaced with attack windowclass
- [Deprecated] Export "Pre-generated characters" export options removed. Use Archetype export instead (option will return when CoreRPG support pre-gen export)
- [Dev] ArcanePropertyManager refactored to ArcaneManager
- [Dev] WeaponPropertyManager refactored to WeaponManager
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 3rd, 2018, 17:18 #2
Horror Companion
- [Improvement] Slow Hindrance card handler feature moved to the ruleset
- [Module] Edges updated
- [Module] Vehicles updated
Science Fiction Companion
- [Improvement] Cyberware list updated
- [Improvement] Modifications list updated
- [Improvement] Cyberware, Modifications and Bomb weapon features type moved to the ruleset
- [Module] Modifications added to vehicles, power armors and mounted weapons
- [Module] Missing range, rof and shots info added to mounted weapons
TLP: Eris Beta-V
- [Module] Edges updated
- [Module] Vehicles updated
TLP: Leviathan
- [Module] Edges updated
- [Module] Vehicles updated
TLP: Scientorium
- [Module] Vehicles updated
Interface Zero
- [Feature] Exoarmor added to armor types
- [Improvement] Cyberware inventory updated
- [Improvement] Cyberware list updated
- [Improvement] Cyberware features moved to the ruleset
- [Module] Edges updated
- [Module] Power Armors updated
- [Module] Golemmech updated
- [Module] Vehicles updated
Adventure Deck
- [Bug] Cannot drop Adventure Card to PC portrait. Fixed
- [Bug] Reset Adventure cards button on Party sheet did not resuffe the deck. Fixed
- [Bug] Adventure card could not be dropped to character sheet. Fixed
- [Bug] Script error when dropping adventure card from deck to chat. Fixed
Deadlands: Reloaded
- [Module] Edges updated
- [Module] Vehicles updated
Smith & Robards 1880 Catalog
- [Module] Edges updated
- [Module] Vehicles updated
Rippers Resurrected
- [Improvement] Lodges updated
- [Improvement] Inventory updated
- [Module] Edges updated
- [Module] Vehicles updated
Rippers
- [Module] Edges updated
- [Module] Vehicles updated
Necropolis 2350
- [Module] Edges updated
- [Module] Vehicles updated
Plus, minor updates to following products:
- All For One
- Beasts and Barbarians
- Codex Infernus PG
- DLR: Knights with no Armor
- DLR: Noir
- East Texas University
- Eye of Kilquato
- Hell On Earth
- Hellfrost
- Hellfrost Expansion
- Lankhmar
- Machine of the Lich Queen
- Millenium Knights
- Mist of Savanna
- Nemezis
- Pirates
- Shantair
- Shantair
- Skies Companion
- Slipstream
- Super Powers Companion
- Suzerain Continuum
- The Case of the Jumbo Shrimp
- The Mirrors of Carthage
- The Sixth Gun
- The Sixth Gun
- TLP: Archetypes
- TLP: Omariss
- War of the Dead
- Weird Wars Rome
- Winter Eternal Characters
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 3rd, 2018, 21:49 #3
Thank you so much for all of your hard work and dedication to this. I can't even begin to say how much I appreciate everyone who does this type of work to make my gaming experience so much better.
Thanks!
Sgain/SimUltimate license owner.
I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!
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