FG Spreadshirt Swag
  1. #1
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,383

    Savage Worlds v4.6 released

    Savage Worlds ruleset v4.6 is now available with following updates

    Savage Worlds
    • [Feature] Companion (Fantasy, Horror, Science Fiction) modules can be used without corresponding extensions
    • [Feature] Heavy Weapon and Armor support added
    • [Feature] Benny can be dropped to trait, attack, power or damage to re-roll it
    • [Feature] Benny can be dropped to charsheet/minisheet damage tracker to make Soak roll
    • [Feature] Elan ability's modifier is auto-applied when Benny is used to re-roll trait
    • [Feature] NPC attacks and powers can be sub-entries
    • [Feature] Critical failure is shown in CT pending attack entry
    • [Feature] Minisheet can be opened from charsheet with right click menu
    • [Feature] Cyberware and modifications can be dropped into PC/NPC edges/hindrances/special abilities list
    • [Feature] Armor's type (Body Armor, Power Armor, Shield) can be selected
    • [Feature] Modification list and mounted weapons list for power armors
    • [Feature] Modification list for vehicle and weapon sheets
    • [Feature] Vehicle's maneuver type (Driving, Piloting, Boating, Riding) can be selected
    • [Feature] Assign operator to vehicle by dropping any PC/NPC to vehicle. Operator can make maneuver rolls and use mounted weapons
    • [Feature] Assign gunners to vehicle's mounted weapons by dropping any PC/NPC to mounted weapon
    • [Feature] Mounted weapon can be marked as broken/functional with right click menu. Broken weapons cannot be operated
    • [Feature] Running die setup in Pace modifiers list
    • [Feature] PC inventory items can be marked to be "Not Carried", "Carried", "Equipped"
    • [Feature] PC can equip armor from armor inventory page
    • [Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
    • [Feature] List edges by type (Background, Combat, Social etc.)
    • [Feature] List powers by rank (Novice, Seasoned, Veteran etc.)
    • [Feature] List items by group
    • [Feature] List armors by group
    • [Feature] List melee weapons by group
    • [Feature] List ranged weapons by group
    • [Feature] List vehicles by type
    • [Feature] Bomb weapon type added (from Science Fiction Companion)
    • [Feature] CT can be used to do chases. Switch tracker's type by clicking the "Tracker" button on bottom of the CT
    • [Feature] Group can be defined for item, armor, weapon, cyberware, modification and vehicle
    • [Feature] Attack info sheet added. Right click on attack/power and select "Attack info"
    • [Feature] Fumble range can be set to power
    • [Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"
    • [Feature] Apply button next to attack/power without associated trait. Pressing the button will send use notification to chat
    • [Feature] "Against me" effect support added. Add @ at start of effect keyword name to make it "against me" typed. For instance "Vulnerable [:Trait +2]" would grant +2 to any trait roll against you
    • [Feature] "Assign trait die" and "Assign wild die" effect support added. Instead of die adjustment you can assign specific die with = notation. Die type is defined by die type step number, ie. 1=d4, 2=d6, 3=d8. For instance "Boost [Strength = 7d]" would be Strength d12+2
    • [Feature] Multiple keywords can be bind to the same effect modifier by using | separator character. For instance "Berserker [Fighting|Strength|Toughness +2, Parry -2, Wounds +3]"
    • [Feature] New Defeated Markers: Oil by Hermundure
    • [Improvement] Defeated markers remastered by Hermundure
    • [Improvement] Armor sheet updated
    • [Improvement] Vehicle sheet updated
    • [Improvement] Minisheet updated
    • [Improvement] PC inventory updated
    • [Improvement] PC mundane inventory indent items like in CoreRPG
    • [Improvement] Power attack info can be opened from the power record with right click menu
    • [Improvement] Attack type (Melee, Ranged, Thrown, Magic, Psionics etc.) is shown below attack/power name
    • [Improvement] NPC skills and abilities are sorted by name
    • [Improvement] Item type (Item, Armor, Weapon) shown in items masterindex list
    • [Improvement] CT targeting works the same way as in CoreRPG
    • [Improvement] CT targeting controls added to CT and minitracker
    • [Improvement] CT vehicle entries won't show Pace and Parry derived stats
    • [Improvement] CT vehicle entries show new Speed stat in size/reach section. Use this to keep track of vehicle's current speed
    • [Improvement] CT entry's Wild Card state can be changed by right clicking on the name and selecting "Toggle Wild Card"
    • [Improvement] CT entries list powers in separated field
    • [Improvement] CT attack/power damage entry will dispaly HW for Heavy Weapon and NL for Nonlethal
    • [Improvement] CT attack/power record can be opened by middle-mouse clicking or holding ALT and double-clicking on the entry
    • [Improvement] CT attack/power record can be deleted by opening the attack record and selecting "Delete Attack" from right click menu
    • [Improvement] Weapon and Power can be ad-hoc added to CT entry with right click menu or by dropping weapon or power record into it
    • [Improvement] CT trait/attack/power uses simplified die notation format. For instance "Agility [d6]" instead of "Agility [1d6]"
    • [Improvement] CT does not have to be open for certain auto-apply features to function
    • [Improvement] Default predefined sidebar sets (GM, Play, Create PC) updated
    • [Improvement] Option "Effects: Duration proceeds on" is now under House Rules section
    • [Improvement] Map distance is measured in rounded integer values
    • [Improvement] Drop Trait die to Chase cardhand area to make chase maneuver roll and auto-draw cards accordingly
    • [Improvement] Chase complications are shown in chat
    • [Improvement] Players can edit vehicle sheet that they added to their character sheet
    • [Improvement] Add Vehicles option added to CT menu. This will add all PC vehicles to CT
    • [Improvement] Effect keywords can be whitespaces
    • [Improvement] Effects affect Pace
    • [Improvement] @GangingUp effect keyword support added
    • [Improvement] Players can drop bennies to CT pending damage entry to make Soak roll
    • [Bug] Creating new weapon or power did not set focus to name field. Fixed
    • [Bug] PC powers list does not have edit buttons. Fixed
    • [Bug] NPC attack did not calculate MinStr penalty. Fixed
    • [Bug] PC could have duplicated armor modifiers for toughness. Fixed
    • [Bug] Vehicle should have Parry of 2 instead of 0. Fixed
    • [Bug] Attacking more than one foe caused wrong result calculation. Fixed
    • [Bug] CT group cannot be expanded/collapsed. Fixed
    • [Bug] In some cases client CT was closed when host moved combatants. Fixed
    • [Bug] Character summary tool could do wrong skill point calculation. Fixed
    • [Bug] CT link could be deleted. Fixed
    • [Bug] CT round number did not have key edit frame. Fixed
    • [Bug] Players could control any friendly CT combatant's On Hold state. Fixed
    • [Bug] Token adjacency detection was broken when using hex grid. Fixed
    • [Deprecated] Category filter removed from item and vehicle masterindex. Category should only be used internally
    • [Deprecated] Chase tracker related buttons removed (tracker merged into CT)
    • [Deprecated] ChaseManager script removed
    • [Deprecated] CombatCommon script removed. Functions moved to CombatManager2 and Action* scripts
    • [Deprecated] Option "Auto-update Weapon damage" removed. Damage is always auto-updated
    • [Deprecated] Option "Effects: Players can apply" removed. Players can always apply effects
    • [Deprecated] Option "Minitrackers: Show effects" removed. Players can always see effects
    • [Deprecated] Option "Minitrackers: Host see shared" removed. No need to show client ct to host
    • [Deprecated] Option "Targeting: Reset after turn" removed. It's no more needed
    • [Deprecated] Damagesetup windowclass removed. It was replaced with attack windowclass
    • [Deprecated] Export "Pre-generated characters" export options removed. Use Archetype export instead (option will return when CoreRPG support pre-gen export)
    • [Dev] ArcanePropertyManager refactored to ArcaneManager
    • [Dev] WeaponPropertyManager refactored to WeaponManager
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #2
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,383
    Horror Companion
    • [Improvement] Slow Hindrance card handler feature moved to the ruleset
    • [Module] Edges updated
    • [Module] Vehicles updated


    Science Fiction Companion
    • [Improvement] Cyberware list updated
    • [Improvement] Modifications list updated
    • [Improvement] Cyberware, Modifications and Bomb weapon features type moved to the ruleset
    • [Module] Modifications added to vehicles, power armors and mounted weapons
    • [Module] Missing range, rof and shots info added to mounted weapons


    TLP: Eris Beta-V
    • [Module] Edges updated
    • [Module] Vehicles updated


    TLP: Leviathan
    • [Module] Edges updated
    • [Module] Vehicles updated


    TLP: Scientorium
    • [Module] Vehicles updated


    Interface Zero
    • [Feature] Exoarmor added to armor types
    • [Improvement] Cyberware inventory updated
    • [Improvement] Cyberware list updated
    • [Improvement] Cyberware features moved to the ruleset
    • [Module] Edges updated
    • [Module] Power Armors updated
    • [Module] Golemmech updated
    • [Module] Vehicles updated


    Adventure Deck
    • [Bug] Cannot drop Adventure Card to PC portrait. Fixed
    • [Bug] Reset Adventure cards button on Party sheet did not resuffe the deck. Fixed
    • [Bug] Adventure card could not be dropped to character sheet. Fixed
    • [Bug] Script error when dropping adventure card from deck to chat. Fixed


    Deadlands: Reloaded
    • [Module] Edges updated
    • [Module] Vehicles updated


    Smith & Robards 1880 Catalog
    • [Module] Edges updated
    • [Module] Vehicles updated


    Rippers Resurrected
    • [Improvement] Lodges updated
    • [Improvement] Inventory updated
    • [Module] Edges updated
    • [Module] Vehicles updated


    Rippers
    • [Module] Edges updated
    • [Module] Vehicles updated


    Necropolis 2350
    • [Module] Edges updated
    • [Module] Vehicles updated


    Plus, minor updates to following products:
    • All For One
    • Beasts and Barbarians
    • Codex Infernus PG
    • DLR: Knights with no Armor
    • DLR: Noir
    • East Texas University
    • Eye of Kilquato
    • Hell On Earth
    • Hellfrost
    • Hellfrost Expansion
    • Lankhmar
    • Machine of the Lich Queen
    • Millenium Knights
    • Mist of Savanna
    • Nemezis
    • Pirates
    • Shantair
    • Shantair
    • Skies Companion
    • Slipstream
    • Super Powers Companion
    • Suzerain Continuum
    • The Case of the Jumbo Shrimp
    • The Mirrors of Carthage
    • The Sixth Gun
    • The Sixth Gun
    • TLP: Archetypes
    • TLP: Omariss
    • War of the Dead
    • Weird Wars Rome
    • Winter Eternal Characters
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Sgain's Avatar
    Join Date
    Sep 2007
    Location
    Vancouver Island BC
    Posts
    294
    Thank you so much for all of your hard work and dedication to this. I can't even begin to say how much I appreciate everyone who does this type of work to make my gaming experience so much better.

    Thanks!


    Sgain/Sim
    Ultimate license owner.
    I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in