STAR TREK 2d20
  1. #1

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    GURPS ruleset - Evolving encounters.

    Ronnke, I have been asking a few questions about saving the current status of encounters, and pulling NPCs from the CT to preserve their wounded state, https://www.fantasygrounds.com/forum...ng-from-the-CT.

    While not a complete solution, John D. suggested a useful method, but I can't even get THAT to work. Any idea why that might be, and do you have any thoughts on the discussion?

    Thanks for your time.

  2. #2

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    That's going to be a difficult thing to do due to the way the encounters are saved within the db. In order for it to work, you need to overwrite a bunch of the encounters code in core. Encounters is a one way process (Encounters >> CT) with neither code not database elements to go the other way. Later, I can try some of what John suggests and see if I get useful results.
    Timezone: Australian EST (GMT +10).
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  3. #3

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    Quote Originally Posted by ronnke View Post
    ... Later, I can try some of what John suggests and see if I get useful results.
    Can you please verify that the method that John D. proposed (CT >> NPCs) does not work? I always like to make sure that I am not just doingsomething stupid.

  4. #4

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    I have created an FG wishlist item, https://fg2app.idea.informer.com/proj/fg2app?ia=118089.

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