Thread: Mongoose Traveller 1st Edition
-
May 12th, 2018, 17:13 #31Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
May 12th, 2018, 17:14 #32Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
May 12th, 2018, 17:15 #33Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
May 12th, 2018, 17:19 #34Originally Posted by backwardoracle
I think it's dangerous to produce a commercial product that relies on the use of a third party extension. No matter how good or well supported it is. Real life can take over and the developer can no longer have time to support it, or maybe even leaves the community - which has happened numerous times.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
May 12th, 2018, 17:40 #35
- Join Date
- May 2017
- Posts
- 237
Not knowing much about the programming or legal side, I was thinking if something like locations extension (or a simplified version) could be built in. Or as a interim measure until it could become part of the product.
To most of the people that I have been playing traveller with over the past 30 or so years, passengers & trade has been a large part of the game, just looking for a way to have it prepared ready.
-
May 12th, 2018, 17:45 #36
At the moment, the 'ships' side of things are still in development within FG. Once they've been completed and Starfinder has them implemented then I'll look at building Traveller ships. My aim with those was to include a manifest section (for trade) and a staterooms section (for passengers) these are not going to happen in the short term (ruleset development takes time) so feel free to use any extension in the meantime.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
May 12th, 2018, 19:28 #37
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
-
May 12th, 2018, 23:55 #38
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
Are languages supported? I tried to get the alternate languages in chat to work - I tried adding skills like "Language (Vilani)", just "Vilani", and putting "Vilani" in racial traits, but none of these are recognized when I put text into the chat window with a language of "Vilani" selected.
-
May 13th, 2018, 07:11 #39Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
May 13th, 2018, 07:15 #40
I was toying around with adding custom weapons and items and didn't have the boxes for things like damage, magazine, and range for weapons as an example. Are these only available for the module items and not for custom content?
Last edited by superteddy57; May 13th, 2018 at 07:17.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks