1. #1

    Mongoose Traveller 1st Edition

    Morning All,

    I started building Mongoose Traveller 1st Edition back in September 2015. At that time I didn't know how to build a ruleset, I looked inside CoreRPG and CoC and found out 'how' to do certain things. I love Traveller, one of the best sci-fi games I've ever played (and I've played a lot!). I can remember first playing Traveller in the mid-1980's, then playing MegaTraveller and finally playing and running Traveller 2300 (or as it was known as later, 2300AD). So my plan was to create 2300AD so I can play it again, but I noticed that Mongoose version was based on the Traveller ruleset, so that's where I started. I started stop, added more, stopped, started and so on and after a year or so towards the end of 2016 I had built a lot of modules for FG (mostly CoC). Doug asked me if I could help them out, could I build the ruleset for 'What's Old is New'. So I did. I stopped Traveller, spent a year building that (was a lot to learn and WOiN is very complex) but I finished that and it's out in the store.

    Which meant that I was free again. I've been talking to Mongoose about this ruleset as I back all their Kickstarter projects for the New Traveller. They want me to start on the New Traveller, but I explained I had to finish this off as the new ruleset could be built on top. So I picked it back up in late March and have basically re-wrote a lot of what I originally wrote to better fit the latest CoreRPG updates.

    Just like WOiN, I've started simple, and over time I will fix issues and add development.

    Version 1.0.0 is ready for some testing, this is what it contains.

    Mongoose Traveller 1st Edition Rulebook. All parsed, created Careers, Homeworlds, Equipment (Armour, Augments, Communications, Computers, Medical Supplies, Robots/Drones, Sensors, Survival Gear, Toolkits and Weapons) and Skills*

    Character Sheets
    Allow you to drag Skills, Equipment and Homeworlds onto the character.
    Dragging a Homeworld onto the Character Sheet will add the Skill.
    You can drag any Equipment onto the character and encumbrance is calculated.
    An action tab includes attacks for Weapons and has the Wound Track frame.
    Weapon attacks, you can create custom attacks.
    Normal histories, Friends/Ally, Finances notes are also included.
    Armour is supported. Drop it into the Equipment and it's added as armour IF it's worn. So you can stack armour (if the GM allows). This will show as 'Layered' in the Combat Tracker.
    Weapon Attacks. Drop a Weapon into the Equipment tab and it's added as an attack, reading the skill to set the skill level.

    Combat Tracker
    Attack rolls and Damage Rolls are all supported.
    Melee attacks will add either the Str or Dex DM (whichever is higher by default)
    Ranged attacks will add the Dex DM by default.
    Attacks are either Melee or Ranged (the Range is used to know which is which)
    Targets are supported, drag the Crosshairs onto the target, or drag the attack/damage dice.
    Armour is taken into account for Damage Rolls, however so is the Min Damage of 1 is an attack is made with 6+ Effect (if you roll 14 or more)
    Wound Track goes down with Damage (starting on the Endurance stat). After End is 0, then the next damage affects the highest of either Str or Dex (and so on).
    Modifiers take effect to the attack dice total being rolled.
    The Desktop modifier adds to the attack dice total.

    NPC's
    NPC's have simpler character sheets - you can enter the UPP to quickly build them. Add in Armour, Add in Attacks and add skills/equipment.

    Party Sheet
    The Party Sheet allows the GM to see a snapshot of the team. The Wound Track is shown as 3 bars, all stats are shown as well as Armour/Rating.

    Skills
    Skill rolls. Have to be associated with a Characteristic, which the DM then affects the total bonus before rolling.
    Unskilled. Automatically added and set as -3.
    Skills may be added manually.

    Other
    The desktops include a series of quick buttons to set the Difficulty modifier quickly. For example, if it's an Easy roll (+4) when the roll is made the +4 will be added automatically.
    Traveller styled Theme created by Damned.
    Tables. Lots of tables are all part of FG, mostly for Career choices.

    There's more to it as well, but hopefully, everything added works nicely. Need some nice beta testing now.

    There's a DropBox folder containing screenshots, found here.

    You can also find other updates on Twitter (I show most of my coding updates there)

    *Now one thing I hoped would be in the initial release was Psionics. But if WOiN has taught me anything, be careful and do this correctly. That's what I'm doing, get the ruleset out there and for a future build add-in Psionics in a way that works.

    What's next?

    This is my current thinking Todo List. My priority is to fix issues that stop the game from being played. Once the ruleset has 'settled' down the Beta/Early Access will be removed and more updates will focus on adding new features.

    • Add in Psionics
    • Reduce PsiPoints when Psi based skills are used/attacks are made.
    • Add Psionics actions to the Actions Tab
    • Careers. Allow drag and drop and prompt the user for which career assignment - prompt skill choices etc.
    • Spaceships. Add spaceships as data, then look and sharing a ship (once this feature is in FG).
    • NPCs. Allowing dragging of Weapons to create the Attacks.
    • Tables. See if it's possible to roll a D66.


    The Little Black Books.

    It's not my intention of converting any of these. I shall be jumping straight into New Traveller, but I hope the community gets involved in some of these gems and converts them for others to use.

    So here we have it, I'll be tweaking it over the coming week until the Theme is updated (Combat Tracker).

    As stated above, New Traveller is now the focus. I won't ignore this ruleset. Using the power of a Git Fork, I'll fork the code, and any code that works for this Traveller I'll do a pull request. Plus I built this ruleset with all that in mind.

    Cheers,
    MBM aka Colin.
    Last edited by MadBeardMan; April 17th, 2018 at 21:01.
    Rulesets - What's Old is New
    Call of Cthulhu: Secrets of New Orleans, Canis Mysterium, Fatal Experiments, The House of R'lyeh, Secrets of San Francisco and Secrets of Tibet.
    Token Packs: Cyberpunk Tokens Pack
    In Beta: Traveller (Mongoose 1st Edition) - Thread here

  2. #2
    This is great as I’ve been following it for some time!

    How does one help test it?
    Ultimate license
    Time zone: GMT +9 (Japan does not observe DST)
    Currently Playing: Starfinder Dead Suns, Starfinder Homebrew, Call of Cthulhu 7E, The Dark Eye and D&D 5E Homebrew
    Currently GMing: Still getting comfortable with FG and the rulesets.

  3. #3
    Quote Originally Posted by TriOpticon View Post
    This is great as I’ve been following it for some time!

    How does one help test it?
    Once the code gets over to FG and they pass it, they'll give a beta build to a few select people who can give it a test. Feedback will be direct with me.

    So drop your details to jholloway (at) smiteworks.com as he'll organise the beta rollout.

    Thanks for your interest!

    Cheers,
    MBM
    Last edited by lokiare1; April 17th, 2018 at 15:08. Reason: updated email address. obsfucated for spam.
    Rulesets - What's Old is New
    Call of Cthulhu: Secrets of New Orleans, Canis Mysterium, Fatal Experiments, The House of R'lyeh, Secrets of San Francisco and Secrets of Tibet.
    Token Packs: Cyberpunk Tokens Pack
    In Beta: Traveller (Mongoose 1st Edition) - Thread here

  4. #4
    damned's Avatar
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    I think that would be [email protected]

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  5. #5
    Honken's Avatar
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    I have seen you do some tweets about it. It is based on CoreRPG, right?

    I am playing Mongoose 2e now with CoreRPG, it is simmilar enough so I might have a look at the beta.

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!


    Now running Mongoose Traveller 2, and playing Coriolis.

  6. #6
    Quote Originally Posted by Honken View Post
    I have seen you do some tweets about it. It is based on CoreRPG, right?

    I am playing Mongoose 2e now with CoreRPG, it is simmilar enough so I might have a look at the beta.

    /H
    Yes it's built on top of CoreRPG like all the newer rulesets.

    The 2e stuff will be officially from Mongoose Publishing, the plan is to release everything over time.

    Cheers,
    MBM
    Rulesets - What's Old is New
    Call of Cthulhu: Secrets of New Orleans, Canis Mysterium, Fatal Experiments, The House of R'lyeh, Secrets of San Francisco and Secrets of Tibet.
    Token Packs: Cyberpunk Tokens Pack
    In Beta: Traveller (Mongoose 1st Edition) - Thread here

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