FG Spreadshirt Swag
  1. #1

    GURPS ruleset automation and module and extension sharing questions

    I've seen some talk in the GURPS ruleset update thread regarding new automation coming in a new ruleset build. Assume this is so attributes, advantages, skill, and combat info will start auto-updating based on adjustments applied to the various areas. With Steve Jackson games OK'ing use of its game in Fantasy Grounds, is official and shareable automation now allowed?

    If so, is it OK'd for community members to also now start sharing more advanced functionality they may have worked up for their individual games as modules and extensions?

    If so, can we all start organizing and sharing these specific to the GURPS ruleset in a GURPS extensions thread and a GURPS modules thread?

  2. #2

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Anything shared must be your own work and can't use IP from SJGs (ie. you can't dump content from official books into libraries and such). They have granted permission for some automation, but not (yet) to the level you see with the DnD ruleset. That is something likely to come if they officially license with FG. If I want to include advance features, then I must clear it with them first. Thus far they have been good and like the way things are going with the ruleset. If there are existing community extensions people want to share, then go ahead as long as it doesn't breach the standard online policy. If you think it might, then message me the details and I can approach SJG for approval.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #3

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    I'd be interested in understanding what the community think would be the priorities for automation? Then the feasibility could be addressed.

    For me (tho, I think this is difficult), it would be autodamage calculation that takes into account armor on the bodypart hit, and assigns shock penalties. It would also be nice if one could optionally assign some sort of edge protection that is used.

    What sort of automation are we talking about?

  4. #4
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    Quote Originally Posted by ronnke View Post
    Thus far they have been good and like the way things are going with the ruleset.
    Great to hear!
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in