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  1. #1

    Custom Calendar reset

    I followed the instructions in this thread to make a new custom calendar months back
    https://www.fantasygrounds.com/forum...-Calendar-Help

    I was starting a new module and noticed that the calendar does not show up in the list to choose, so I checked the calendars.mod file and sure enough it is "reset". Would an update have done this? I am not sure, but luckily the information is still stored in the db.xml of the old campaign, since it is still working in that one. I just pulled it out and put it into the db.xml of the new module, which I noticed gave a nice benefit of bringing over the log entries with it. Since this is a continuation of the campaign, this is nice.

    I was just wanted to see, is this a normal behavior? Was a new calendars.mod pushed out that would have maybe overritten it, my is dated Jan 14th. It could be that that reinstalled my system after the change, I can not recall the dates I did both in relation.(Old Man memory)
    Maybe it is something to be aware of and make a backup of the calendars.mod file if you customize it if so.

  2. #2
    The calendars.mod file may be regularly replaced as part of standard updates. This will happen for any of the built-in files (such as the 5E.pak, LetterTokens.mod, and so on).

    If you are customizing an existing file, you should save any customized file with a new file name in order to prevent it from being written over during updates.

    Regards,
    JPG

  3. #3
    Thanks Moon! I figured this was the case, but it is nice to be sure. I like being able to span modules in a campaign with the same calendar notes, so it was a nice find for me.

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