Thread: SavageWorlds v4.6 Test Release
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March 11th, 2018, 13:42 #21
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I'm now trying to figure out how to add the Heavy Weapon tag to a weapon/power. Same as Armor, just add the word to item name?
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March 11th, 2018, 16:35 #22"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 12th, 2018, 15:56 #23
I investigated this issue and seems like not all the updated products are available via FG Updater that should be. These issues that you mentioned are because extensions are out-dated compared to the ruleset. I have asked Smiteworks to upload products again to make sure all required products are available in test channel.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 12th, 2018, 18:46 #24
Supreme Deity
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I just patched up an issue in the update system (related to an older way we used to link products together); and pushed a new set of updates for those products to the Test channel. Please try updating again.
Regards,
JPG
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March 12th, 2018, 21:02 #25
Last edited by Doswelk; March 12th, 2018 at 21:03. Reason: Grammer
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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March 13th, 2018, 00:52 #26
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March 13th, 2018, 08:37 #27
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March 13th, 2018, 18:31 #28
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March 13th, 2018, 21:54 #29
This looks like some major improvements - but I'll likely have to learn FG all over again, now that we can continue/restart an Achtung! Cthulhu campaign.
A video would definitely be appreciated.Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!
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March 13th, 2018, 23:15 #30
SavageWorlds update
- [Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
- [Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"
In addition of using CT effects, player character can have inventory items (items, weapons, armors) that define effects and they will be auto-applied if item is equipped. Effects must be defined within []'s to item's notes section.
Also if your attack or power is using trait that is not standard (Fighting, Shooting, Throwning, Arcane skill) you can setup any trait to it by using the "Set Trait" option. For instance you could define Tricks maneuver and set it to use "Agility".
Last edited by Ikael; March 13th, 2018 at 23:27.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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