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  1. #21
    I'm now trying to figure out how to add the Heavy Weapon tag to a weapon/power. Same as Armor, just add the word to item name?

  2. #22
    Ikael's Avatar
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    Quote Originally Posted by Muagen View Post
    I'm now trying to figure out how to add the Heavy Weapon tag to a weapon/power. Same as Armor, just add the word to item name?
    Regarding Heavy Weapons, add either "HW" or "Heavy Weapon" keyword to weapon/power's a) damage b) description c) modification. Heavy Weapons are indicated with HW icon next to its damage
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #23
    Ikael's Avatar
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    I investigated this issue and seems like not all the updated products are available via FG Updater that should be. These issues that you mentioned are because extensions are out-dated compared to the ruleset. I have asked Smiteworks to upload products again to make sure all required products are available in test channel.

    Quote Originally Posted by Eru the One View Post
    Update log (trimmed):
    Code:
    Getting packages from FG server
    Starting update check
    Getting examples from FG server
    Getting purchases from FG server
    Checking package FantasyGroundsUpdater for updates
    Checking package CoreRPG for updates
    Checking package SWK01 for updates
    Checking package Utilities for updates
    Checking package general-addons for updates
    Checking package DGA045 for updates
    Checking package DGA063 for updates
    Checking package DGA070 for updates
    Checking package DGASW3 for updates
       updating modules/swdeluxe_gm.mod
       updating modules/swdeluxe_pg.mod
       updating rulesets/SavageWorlds.pak
    Checking package PEG10008FG2 for updates
       updating extensions/Slipstream.ext
       updating modules/SlipStreamPlayer.mod
       updating modules/SlipStreamGM.mod
    Checking package PEG10202FG2 for updates
    Checking package PEG10202PGFG2 for updates
    Checking package PEGFGSWRR for updates
       updating modules/RippersResurrected_gm.mod
    Checking package PEGFGSWRRP for updates
       updating extensions/Rippers Resurrected.ext
       updating modules/RippersResurrected_pg.mod
    Checking package PEGFGSWTLP for updates
    Checking package PZOSMWPZO1110FG for updates
    Checking package PZOSMWPZO1112FG for updates
    Checking package PZOSMWPZO1115FG for updates
    Checking package PZOSMWPZO1116FG for updates
    Checking package PZOSMWPZO1117FG for updates
    Checking package PZOSMWPZO1120FG for updates
    Checking package PZOSMWPZO1127FG for updates
    Checking package PZOSMWPZO7101FG for updates
    Checking package PZOSMWPZO7105FG for updates
    Checking package S2P100017FG2 for updates
       updating modules/hoe_gm.mod
    Checking package S2P100017PGFG2 for updates
    Checking package S2P10013FG2 for updates
       updating extensions/AdventureDeck.ext
       updating modules/adventure_deck.mod
    Checking package S2P10015FG2 for updates
    Checking package S2P10015PGFG2 for updates
    Checking package S2P10018FG2 for updates
       updating modules/dlnoir_gm.mod
    Checking package S2P10018PGFG2 for updates
       updating extensions/DeadlandsNoir.ext
       updating modules/dlnoir_pg.mod
    Checking package S2P10204FG2 for updates
       updating extensions/DeadlandsReloaded.ext
       updating modules/dlr_pg.mod
    Checking package S2P10205FG2 for updates
       updating modules/CominRoundTheMountain.mod
       updating modules/dlr_gm.mod
    Checking package S2P10208FG2 for updates
       updating modules/S2P10208FG2_SandRCatalog.mod
    Checking package S2P10310FG2 for updates
       updating extensions/SW East Texas University.ext
       updating modules/etuarchetypes.mod
       updating modules/etudl.mod
       updating modules/etu1sheets.mod
       updating modules/etupg.mod
    Checking package S2P10500FG2 for updates
       updating extensions/FantasyCompanion.ext
       updating modules/S2P10500FG2_FantasyCompanion.mod
    Checking package S2P10501FG2 for updates
       updating extensions/SuperPowerCompanion.ext
       updating modules/S2p10501FG2-SupersCompanion.mod
       updating modules/SW_SPC_2ed.mod
    Checking package S2P10502FG2 for updates
       updating extensions/Horror Companion.ext
       updating modules/HorrorCompanion.mod
    Checking package S2P10504FG2 for updates
       updating extensions/Science Fiction Companion.ext
       updating modules/S2P10504FG2_ScieneFictionCompanion.mod
    Validating packages
    Update check complete
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #24
    I just patched up an issue in the update system (related to an older way we used to link products together); and pushed a new set of updates for those products to the Test channel. Please try updating again.

    Regards,
    JPG

  5. #25
    Doswelk's Avatar
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    Quote Originally Posted by Ikael View Post
    You can compile list of questions. Some I can answer now with smart phone, others later OR you could help me create tutorial video and I can teach you all the secret
    Quote Originally Posted by Doswelk View Post
    I'll create a video SHOW ME THE SECRETS!
    I now have the secrets!

    I'll make a video this week (most likely Wednesday)
    Last edited by Doswelk; March 12th, 2018 at 21:03. Reason: Grammer
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  6. #26
    Mortar's Avatar
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    Quote Originally Posted by Doswelk View Post
    I now have the secrets!

    I'll make a video this week (most likely Wednesday)
    But then they wouldn't be secrets anymore!
    Ultimate License Holder

  7. #27
    Quote Originally Posted by Doswelk View Post
    I now have the secrets!

    I'll make a video this week (most likely Wednesday)
    Cant' wait! Thanks a lot in advance
    Ultimate license holder
    Pref : Cthulhu and savage Worlds

  8. #28
    Quote Originally Posted by Moon Wizard View Post
    I just patched up an issue in the update system (related to an older way we used to link products together); and pushed a new set of updates for those products to the Test channel. Please try updating again.

    Regards,
    JPG
    Thanks Ikael & MW, that fixed my issues with DLR, DLN, and RR.

  9. #29
    AstaSyneri's Avatar
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    This looks like some major improvements - but I'll likely have to learn FG all over again, now that we can continue/restart an Achtung! Cthulhu campaign.

    A video would definitely be appreciated.
    Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!

  10. #30
    Ikael's Avatar
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    SavageWorlds update

    • [Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
    • [Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"


    In addition of using CT effects, player character can have inventory items (items, weapons, armors) that define effects and they will be auto-applied if item is equipped. Effects must be defined within []'s to item's notes section.



    Also if your attack or power is using trait that is not standard (Fighting, Shooting, Throwning, Arcane skill) you can setup any trait to it by using the "Set Trait" option. For instance you could define Tricks maneuver and set it to use "Agility".

    Last edited by Ikael; March 13th, 2018 at 23:27.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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