STAR TREK 2d20
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  1. #11
    Sgain's Avatar
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    Thanks to everyone for making FG and SW even better!
    Ultimate license owner.
    I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!

  2. #12
    Now all we need is that Sweet "Help you to make/Level up a Character" prompts like StarFinder...

  3. #13
    Lokiare just finished pushing these to Test channel for beta testing.

    Regards,
    JPG

  4. #14
    When creating/opening a Deadlands Reloaded game:
    Code:
    Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (chasetracker) does not match an existing windowclass. Skipped. File (ct/dlr_chasetracker_host.xml)
    Script Error: [string "scripts/dlr_launcher.lua"]:25: attempt to index global 'ArcanePropertyManager' (a nil value)
    Deadlands Noir:
    Code:
    Script Error: [string "scripts/dln_launcher.lua"]:10: attempt to index global 'ArcanePropertyManager' (a nil value)
    Rippers Resurrected:
    Code:
    Runtime Notice: Host session started
    Script Error: [string "scripts/launcher.lua"]:56: attempt to index global 'ArcanePropertyManager' (a nil value)
    I have not seen any issues with Hell on Earth, 50 Fathoms, ETU, or Slipstream so far, but will let you know as I go forward with tests. Great updates so far!

  5. #15
    Ikael's Avatar
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    Jan 2008
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    Finland/Joensuu
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    2,383
    Quote Originally Posted by Eru the One View Post
    When creating/opening a Deadlands Reloaded game:
    Code:
    Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (chasetracker) does not match an existing windowclass. Skipped. File (ct/dlr_chasetracker_host.xml)
    Script Error: [string "scripts/dlr_launcher.lua"]:25: attempt to index global 'ArcanePropertyManager' (a nil value)
    Deadlands Noir:
    Code:
    Script Error: [string "scripts/dln_launcher.lua"]:10: attempt to index global 'ArcanePropertyManager' (a nil value)
    Rippers Resurrected:
    Code:
    Runtime Notice: Host session started
    Script Error: [string "scripts/launcher.lua"]:56: attempt to index global 'ArcanePropertyManager' (a nil value)
    I have not seen any issues with Hell on Earth, 50 Fathoms, ETU, or Slipstream so far, but will let you know as I go forward with tests. Great updates so far!
    Can you use /version in FG and post output here. Those products were updated for v4.6 and such errors can appear if you don't have the v4.6 compatible products
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  6. #16
    Doswelk's Avatar
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    Jul 2005
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    Surrey, UK
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    Quote Originally Posted by Eru the One View Post
    When creating/opening a Deadlands Reloaded game:
    Code:
    Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (chasetracker) does not match an existing windowclass. Skipped. File (ct/dlr_chasetracker_host.xml)
    Script Error: [string "scripts/dlr_launcher.lua"]:25: attempt to index global 'ArcanePropertyManager' (a nil value)
    Deadlands Noir:
    Code:
    Script Error: [string "scripts/dln_launcher.lua"]:10: attempt to index global 'ArcanePropertyManager' (a nil value)
    Rippers Resurrected:
    Code:
    Runtime Notice: Host session started
    Script Error: [string "scripts/launcher.lua"]:56: attempt to index global 'ArcanePropertyManager' (a nil value)
    I have not seen any issues with Hell on Earth, 50 Fathoms, ETU, or Slipstream so far, but will let you know as I go forward with tests. Great updates so far!
    Did they update when you updated to 4.6 did you notice, I suspect that there may be more updates on the way as I think all of those were on the updated list...
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  7. #17
    Ikael's Avatar
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    Quote Originally Posted by Doswelk View Post
    Using my Developer access I have got hold of 4.6 so I can try and help with your questions:



    Right clicking on an NPC allows you to toggle heavy armor, but I cannot work out how to do it for a PC



    There is a button labelled tracker, clicking on that swaps the CT mode.

    Ikael has stated on Discord he is away from computer until next Monday, so we may just have to compile a list of questions for his return...
    With PCs there are several ways to enable Heavy Armor. The idea is to have "Heavy Armor" keyword appear in a) armor name b) armor description c) armor modification. Also if its gear armor you must have equipped it. When Heavy Armor is enabled you see framed H icon next to your armor.

    You can compile list of questions. Some I can answer now with smart phone, others later OR you could help me create tutorial video and I can teach you all the secret
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  8. #18
    I would love a video of all the little new things, especially when this goes live.

  9. #19
    Update log (trimmed):
    Code:
    Getting packages from FG server
    Starting update check
    Getting examples from FG server
    Getting purchases from FG server
    Checking package FantasyGroundsUpdater for updates
    Checking package CoreRPG for updates
    Checking package SWK01 for updates
    Checking package Utilities for updates
    Checking package general-addons for updates
    Checking package DGA045 for updates
    Checking package DGA063 for updates
    Checking package DGA070 for updates
    Checking package DGASW3 for updates
       updating modules/swdeluxe_gm.mod
       updating modules/swdeluxe_pg.mod
       updating rulesets/SavageWorlds.pak
    Checking package PEG10008FG2 for updates
       updating extensions/Slipstream.ext
       updating modules/SlipStreamPlayer.mod
       updating modules/SlipStreamGM.mod
    Checking package PEG10202FG2 for updates
    Checking package PEG10202PGFG2 for updates
    Checking package PEGFGSWRR for updates
       updating modules/RippersResurrected_gm.mod
    Checking package PEGFGSWRRP for updates
       updating extensions/Rippers Resurrected.ext
       updating modules/RippersResurrected_pg.mod
    Checking package PEGFGSWTLP for updates
    Checking package PZOSMWPZO1110FG for updates
    Checking package PZOSMWPZO1112FG for updates
    Checking package PZOSMWPZO1115FG for updates
    Checking package PZOSMWPZO1116FG for updates
    Checking package PZOSMWPZO1117FG for updates
    Checking package PZOSMWPZO1120FG for updates
    Checking package PZOSMWPZO1127FG for updates
    Checking package PZOSMWPZO7101FG for updates
    Checking package PZOSMWPZO7105FG for updates
    Checking package S2P100017FG2 for updates
       updating modules/hoe_gm.mod
    Checking package S2P100017PGFG2 for updates
    Checking package S2P10013FG2 for updates
       updating extensions/AdventureDeck.ext
       updating modules/adventure_deck.mod
    Checking package S2P10015FG2 for updates
    Checking package S2P10015PGFG2 for updates
    Checking package S2P10018FG2 for updates
       updating modules/dlnoir_gm.mod
    Checking package S2P10018PGFG2 for updates
       updating extensions/DeadlandsNoir.ext
       updating modules/dlnoir_pg.mod
    Checking package S2P10204FG2 for updates
       updating extensions/DeadlandsReloaded.ext
       updating modules/dlr_pg.mod
    Checking package S2P10205FG2 for updates
       updating modules/CominRoundTheMountain.mod
       updating modules/dlr_gm.mod
    Checking package S2P10208FG2 for updates
       updating modules/S2P10208FG2_SandRCatalog.mod
    Checking package S2P10310FG2 for updates
       updating extensions/SW East Texas University.ext
       updating modules/etuarchetypes.mod
       updating modules/etudl.mod
       updating modules/etu1sheets.mod
       updating modules/etupg.mod
    Checking package S2P10500FG2 for updates
       updating extensions/FantasyCompanion.ext
       updating modules/S2P10500FG2_FantasyCompanion.mod
    Checking package S2P10501FG2 for updates
       updating extensions/SuperPowerCompanion.ext
       updating modules/S2p10501FG2-SupersCompanion.mod
       updating modules/SW_SPC_2ed.mod
    Checking package S2P10502FG2 for updates
       updating extensions/Horror Companion.ext
       updating modules/HorrorCompanion.mod
    Checking package S2P10504FG2 for updates
       updating extensions/Science Fiction Companion.ext
       updating modules/S2P10504FG2_ScieneFictionCompanion.mod
    Validating packages
    Update check complete

    DLR.png

    DLN.png

    RR.png

    Adventure Deck was loaded, but I see the error either way, so I left it.

  10. #20
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
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    Quote Originally Posted by Ikael View Post
    You can compile list of questions. Some I can answer now with smart phone, others later OR you could help me create tutorial video and I can teach you all the secret
    I'll create a video SHOW ME THE SECRETS!!!!!
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

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