5E Character Create Playlist
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  1. #41
    Spite/High Druid,

    I was originally thinking it would be a better use case to be able to roll by faction, but rethinking this based on your feedback and thinking through it again. I’ll take a look at it next week.

    Thanks,
    JPG

  2. #42

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    I must admit I'm hesitant about this initiative grouping. May be you could keep it as an option or replace with "owned" when on the GM side, which would group all that the players don't manage.

  3. #43
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    There's an issue in the Pathfinder 3.3.4 ruleset with NPC spells.
    If you set up an NPC as having 'Sorcerer' type spells it does not give you the option to 'prepare' them.. but when you lock the NPC the spell class disappears because no spells are prepared. You need to switch to a 'Wizard' type spellcaster, prep the spells, then switch back to sorcerer in order to correct the issue. Obviously this is a bug.
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  4. #44
    4e Ruleset, melee weapon damage details can only be 1/2 or 2x. The standard value is no longer available. https://puu.sh/zTGzO/3821176985.png
    Clicking it just switches between the two. This has only happened with this release.
    Last edited by spite; April 1st, 2018 at 03:18.

  5. #45
    Blackfoot,

    I'm not able to recreate the issue. Can you walk me through the steps to see this issue in a new NPC, and verify whether you have any extensions installed?

    The behavior I'm seeing is that checkboxes for each spell are greyed out and empty when in Preparation mode while caster type is set to Spontaneous. When in Combat mode, the spells are visible with a number of checkboxes equal to the spell slots available. (This is also the view when record is locked, i.e. Combat.)

    Thanks,
    JPG

  6. #46
    Updates

    • [5E/4E/PFRPG/3.5E/CnC/d20M] Revert CT initiative menu changes.
    • [CoreRPG+] Default option for skip hidden actors changed to Off.
    • [CoreRPG+] Manage Characters mode did not respect Show on Load option for initial Setup dialog. Fixed.
    • [4E] Unable to select 1x stat multiplier for power damage details. Fixed.
    • [DEV] Module.export function exporting modules using common.xml file, should be client.xml file. Fixed.


    JPG

  7. #47
    Blackfoot's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Blackfoot,

    I'm not able to recreate the issue. Can you walk me through the steps to see this issue in a new NPC, and verify whether you have any extensions installed?

    The behavior I'm seeing is that checkboxes for each spell are greyed out and empty when in Preparation mode while caster type is set to Spontaneous. When in Combat mode, the spells are visible with a number of checkboxes equal to the spell slots available. (This is also the view when record is locked, i.e. Combat.)

    Thanks,
    JPG
    I'll verify that it isn't an extension conflict.
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  8. #48
    Blackfoot's Avatar
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    OK.. so the problem seems to be limited to 'new' NPCs. (ones created during the current session) and occurs with no extensions loaded.
    It happens for both sorcerer and psionic types whose spells have not been prepped as a wizard.
    Once you reload the campaign.. that NPC seems to work properly.
    Full License Operator - You must have a 'Lite' License to play in my games.
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  9. #49
    Blackfoot,

    I'm still not able to recreate. Here are the steps I followed:

    * Launch PFRPG campaign
    * Open NPCs campaign list
    * Right click on list, and select Create Item menu option.
    * Click on Spells tab in new NPC record.
    * Click on Edit button.
    * Click on Add Spell Class button.
    * Set name of new spell class to "Sorcerer"
    * Click on book icon for Prepared caster to change to star icon for Spontaneous caster.
    * Open Spells campaign list.
    * Drag "Acid Arrow" spell onto new spell class entry.
    * Hit OK button on the popup dialog to assign the spell to L2.
    * Lock the NPC record using the lock button in upper right of NPC window.
    * The Acid Arrow spell is visible with a single check box.

    How are you doing it differently?

    Thanks,
    JPG

  10. #50
    Updates

    • [5E/4E/PFRPG/3.5E/d20M/CnC] Party sheet rolls will be placed in tower, if hidden rolls enabled.
    • [5E/4E/PFRPG/3.5E/d20M/CnC] Results of tower rolls will always be hidden.
    • [5E/4E/PFRPG/3.5E/d20M] Skill checks, ability checks and saving throws made by GM will be hidden based on combat tracker visibility of creature, or always hidden if creature not in combat tracker.
    • [CnC] Ability checks made by GM will be hidden based on combat tracker visibility of creature, or always hidden if creature not in combat tracker.
    • [5E] When rolling individual saves on party sheet, the Ability DC was incorrectly being used. Fixed.
    • [PFRPG/3.5E/d20M] Confirmation rolls were not hidden, if original attack roll hidden. Fixed.


    JPG

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