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  1. #1

    Test Release v3.3.5

    FG v3.3.5 is now in beta testing. The plan is to push the new version in about 3-4 weeks.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Please see the sticky thread on public testing if you want to be involved. Only the Test mode slot contains this version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) Always backup your campaign data before running the test version.
    2) If the GM is running on test then all of the players will also be running on test.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

    Thanks,
    JPG

  2. #2
    Updates

    • [5E/4E/PFRPG/3.5E/CnC/d20M] NPC/PC initiative rolling via CT menu changed to Friendly/Non-Friendly initiative rolling.
    • [PFRPG/3.5E] Added [BAB] to tags resolved when dragging effects from PC actions tab.
    • [PFRPG/3.5E] Allow spell damage actions to have stat multiplier down to 0.5, minimum was previously 1.
    • [PFRPG/3.5E] Added Special Abilities By Type button.
    • [PFRPG/3.5E] Added Feats By Type button.
    • [PFRPG] Added Catfolk, Vanaran and Vishkanya to player languages to support Bestiary 3 player races.
    • [FATE] Added Common Fate token pool and NPC Fate token pool, plus drag and drop onto PC fate points.
    • [CoreRPG+] CTRL+click on player CT would not toggle targeting if list items smaller than list display area. Fixed.
    • [CoreRPG+] Unidentified item names not indenting in PC inventory when Location field specifies container item. Fixed.
    • [5E] Exported race records would sometimes pick up subrace information from other exported race records. Fixed.
    • [5E] Script error when dropping non-module items onto item forge. Fixed.
    • [5E] Header labels not positioned correctly in client combat tracker. Fixed.
    • [5E] Font too large in combat tracker menu and rounds display for default theme. Fixed.
    • [5E] When using the system shock optional house rule, a system shock roll of 1-3 would reset NPC wounds, instead of maxing them. Fixed.
    • [THEME] Missing window title font in Simple Gray theme. Fixed.
    • [THEME] Story/note record name not placed correctly when using Simple Gray theme in non-SFRPG campaigns. Fixed.
    • [THEME] Story/note record name not placed correctly when using Simple Brown theme in SFRPG campaigns. Fixed.
    • [THEME] Record lock toggle partial obscured by close button in story/note records when using Simple Gray theme. Fixed.
    • [THEME] Image record header not displayed correctly in SFRPG campaigns when using Simple Brown/Gray themes. Fixed.
    • [CONVERTER] Cleaned up spurious empty node warning messages.
    • [CONVERTER] Removed conversion failure when "module manager" option checked for a ruleset that doesn't support module manager feature.
    • [DEV] Added combat tracker combatant and effect iteration functions.
    • [DEV] Generalized TokenManager interfaces.
    • [DEV][CoreRPG+] Ctrl+click on iconcycler or stringcycler templates to go back a value.
    • [DEV][CoreRPG+] Add bWrapped option to grouped list columns.
    Last edited by Moon Wizard; March 8th, 2018 at 19:42.

  3. #3
    Updates on 4/16 with latest changes.

    Scripts/Classes Changed

    CoreRPG
    Global Scripts: ActionsManager, ActorManager, CharacterListManager, CombatManager, Desktop, DiceTowerManager, EffectManager, OptionsCore, StringManager, TokenManager
    Specific Scripts: button_iconcycler.lua, button_stringcycler.lua, ct_menu.lua, ct_target.lua, ct_target_summary.lua, effect.lua, image.lua, imagewindow.lua, portraitselect.lua, ref_groupedlist.lua, ref_groupedlist_groupitem.lua
    Window classes: charsheet, portraitselection_entry
    Templates: button_setup_showonload, image_record, string_effect, sub_record_toolbar_image_step

    3.5E
    Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionSave, ActionSkill, ActionSpell, CharManager, CombatManager2, EffectManager35E, GameSystem, LibraryData35E, Options35E, SpellManager, TokenManager2
    Specific Scripts: ct_menu.lua, ps_roll_ability.lua, ps_roll_atk.lua, ps_roll_save.lua, ps_roll_skill.lua, string_attackline.lua
    Window classes: charsheet, charsheet_combat, charsheet_main, charsheet_notes, charsheetmini_main, feat, power_damage_entry, power_heal_entry
    Templates: number_ct_save, number_ps_abilitycheck, number_ps_save, number_ps_skill

    4E
    Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionSave, ActionSkill, CombatManager2, EffectManager4E, Options4E, TokenManager2
    Specific Scripts: ct_menu.lua, ps_roll_ability.lua, ps_roll_atk.lua, ps_roll_skill.lua
    Window classes: charsheet, charsheet_abilities, charsheet_inventory, charsheet_notes, charsheet_tab_powers, charsheet_skills
    Templates: number_ct_save, number_ps_abilitycheck, number_ps_save, number_ps_skill

    5E
    Global Scripts: ActionAttack, ActionCheck, ActionDamage, ActionPower, ActionSave, ActionSkill, CampaignDataManager2, CharManager, CombatManager2, Options5E, PowerManager, TokenManager2
    Specific Scripts: ct_menu.lua, clientct.lua (removed), ps_roll_atk.lua, ps_roll_check.lua, ps_roll_save.lua, ps_roll_skill.lua
    Templates: number_ct_ability, number_ps_abilitybonus

    Castles and Crusades
    Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionHeal, ActionInit, CharManager, CombatManager2, EffectManagerCnC, OptionsCnC, TokenManager2
    Specific Scripts: ct_menu.lua, item_main.lua, ps_roll_ability.lua, ps_roll_atk.lua, string_attackline.lua
    Window classes: ability_header, ability_stats, charsheet_abilities, item_main

    D20 Modern
    Global Scripts: ActionAbility, ActionAttack, ActionDamage, ActionSkill, ActionSpell, CombatManager2, GameSystem, OptionsD20Modern, TokenManager2
    Specific Scripts: ct_menu.lua, ps_roll_ability.lua, ps_roll_atk.lua, ps_roll_save.lua, ps_roll_skill.lua
    Window classes: charsheet, charsheet_abilities, charsheet_actions, charsheet_inventory, charsheet_notes, charsheet_skills
    Templates: number_charsave, number_ct_save, number_npc_save, number_ps_abilitycheck, number_ps_save, number_ps_skill

    Call of Cthulhu (6E)
    Global Scripts: ActionDamage, CombatManager2, VersionManager2
    Specific Scripts: ct_menu.lua
    Window classes: charsheet, charsheet_inventory, charsheet_main, charsheet_notes, charsheet_personal, charsheet_skills

    Fate Core
    Window classes: charsheet, charsheet_abilities, charsheet_main

    Numenera
    Global Scripts: ActionDamage, CombatManager2
    Specific Scripts: ct_menu.lua
    Last edited by Moon Wizard; April 16th, 2018 at 19:15.

  4. #4
    JohnD's Avatar
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    Please keep "roll all" initiative functionality for the start of every round.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  5. #5
    The Roll All Initiatives option is still there; I just changed NPC/PC rolling to rolling based on faction (friendly/non-friendly). This is because some groups use friendly NPC records, and enemy PC records. It makes more sense considering that usage.

    Cheers,
    JPG

  6. #6
    Mortar's Avatar
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    Botched update on my end? From launcher tried to start and launch a new C&C campaign.

    Untitled.jpg

    Untitled1.jpg


    getting the same error with every ruleset I have, either trying to start a new campaign or launch an existing one.
    Last edited by Mortar; March 8th, 2018 at 22:09. Reason: more info
    Ultimate License Holder

  7. #7

  8. #8
    Updates

    • [CoreRPG+] Character name field resizes with character sheet.
    • [CoreRPG/4E/FATE/D20Mod/CoC] Resizable character sheets.


    JPG

  9. #9
    Updates

    • [CnC] Updated effect modifiers to color the effect dice purple.
    • [CnC] Added INIT effect support to adjust initiative rolls


    JPG

  10. #10
    JohnD's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [CnC] Updated effect modifiers to color the effect dice purple.
    • [CnC] Added INIT effect support to adjust initiative rolls


    JPG
    Don't understand the first one, but happy to see the second.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

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