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  1. #1

    How does FG unzip a mod file?

    Hiya

    A recent update to AutoHotKey caused my app NPC Engineer to apparently stop being able to compile mod files. A load of investigation tied it down to the AHK update specifically, and I now know that they changed the zip version required to unzip from PKUNZIP 2.0 to PKUNZIP 4.5. Is it possible to confirm if this is indeed my issue, please? How does FG unzip files, and if it is PKUNZIP is it with a version before 4.5?

    It isn't a massive issue - I can keep working in the older version of AHK. I'd just like to know for sure that this is the issue

    Thanks

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  2. #2

  3. #3
    Yeah, I use Windows default compressed file create at home. I think we use “zip” on servers, but I’d have to double-check.

    JPG

  4. #4
    Hi guys

    I don't think I made myself clear - I must read over my posts before sending them

    What I really wanted to know was how Fantasy Grounds handles its mod files - is it a custom written zip handler, or is it something bundled with whatever language it is written in? If the latter, is it PKUNZIP based?
    If that's not something that can be known or should be known it is ok.

    Cheers, and sorry for the lack of clarity in my original post!

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  5. #5
    We use ZipLib for FG Classic, and we're currently using Ionic for FGU (though we haven't finalized on that choice yet).

    Regards,
    JPG

  6. #6
    Thanks, Moon Wizard. That's what I was after.

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

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