Thread: What does a new DM need ?
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February 13th, 2018, 17:17 #1
What does a new DM need ?
Hello Everyone
I'm looking at dming for some friends and got some details about pathfinder but wanted to ask the same question on the 5e side since we haven't determined which system to use
I'm looking to just use retail WoC modules but I do want to have as much automation to speed up play and cut back on prep time.
Would I just need the 5E players manual module and Curse of Strahd and or Tales from the yawning Portal modules?(two potential purchases Im interested in running)
Or to get more automation of effects etc does it require I buy the monster manual as well? Or is that really only needed if you don't use 1st party modules and making your own content etc?
any advice and insight is appreciated
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February 13th, 2018, 17:47 #2
You'll find the information in this post helpful.
If you are running published adventures all you really need is the PHB since everything else is included in the adventure module. Of course if you want to change out some monsters or magic items the the MM and DMG are useful for that purpose.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 13th, 2018, 18:05 #3
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February 13th, 2018, 19:21 #4
Note that as a player, you can only use the books that the DM own and shared for the players to use.
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February 13th, 2018, 20:30 #5
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