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February 13th, 2018, 16:35 #11
I was initially thinking of something very complex that would require a "by hand" dice string that would be parsed and handled... but after re-looking at things... there really isn't anything in damage or duration that I could find that required anything beyond what I ended up using. That makes it much harder for a user enter in a non-valid dice string and has "all the options" right there in their face when doing it. If there is something that can't be done (I missed a type) this at least deals with 90% of what I could find....
Where Level is level, or level/2 or similar AD&D damage seemed to mostly be (Level)dSomeDice for damage and (Level) * SomeValue +(someOther statics) for durations.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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