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  1. #1

    Extension to mod an Extension

    I have started to look at DOE's locations extension (for a 5e campaign), I like what I see so far. The only issue I have is I'm using the "Core Buttons For 5e" extension, when I turn on the Location button in the Library I would like the Locations button to look like the other buttons. I know I can just go into DOE's extension and change the button graphics, but I don't want to have to do that every time he updates the extension.

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  2. #2
    LordEntrails's Avatar
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    If you can get the author/owner of the Core Buttons for 5E extension to work with Dulux, he will help coordinate the buttons so it only has to be done once.

    Problems? See; How to Report Issues, Bugs & Problems
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    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #3
    You can open the extension and edit the files within. Just be aware of layering, I was modding DOE's locations extension awhile ago and I missed a small detail which confused me for quite some time.

  4. #4
    Also, please be aware of the Licensing requirements if anyone does decide to modify any of the DOEs (or the new DORs) - my preferred solution to these types of issues is to work with my fellow Community Devs to come up with a viable solution.
    Dulux-Oz

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  5. #5

  6. #6
    Quote Originally Posted by damned View Post
    The DOEs specify a load order.
    You can create a new extension to load after Dulux's extensions.
    This is true - unfortunately, Moon Wizard has stated recently (in another thread) that this functionality is being removed in the future (FGU-era, if my memory serves me correctly) so we can't/shouldn't rely upon it.
    Dulux-Oz

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  7. #7
    Load order is still planned, as this was regularly used and required in many cases; it was the extension exclusions and dependencies that are not planned to be implemented, because no one but Dulux-Oz really used them and they are complex to re-implement in FGU.

    Regards,
    JPG

  8. #8
    Quote Originally Posted by Moon Wizard View Post
    Load order is still planned, as this was regularly used and required in many cases; it was the extension exclusions and dependencies that are not planned to be implemented, because no one but Dulux-Oz really used them and they are complex to re-implement in FGU.

    Regards,
    JPG
    I apologize - I obviously misunderstood our original conversation.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #9
    Quote Originally Posted by dulux-oz View Post
    Also, please be aware of the Licensing requirements if anyone does decide to modify any of the DOEs (or the new DORs) - my preferred solution to these types of issues is to work with my fellow Community Devs to come up with a viable solution.
    Well if re-released, but if it's privately used I don't see an issue which appears to be the case here.

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