Thread: Action Card problem
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February 8th, 2018, 18:17 #1
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- Feb 2018
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- 3
Action Card problem
Hi i recently bought FG and Savage Worlds core, Fantasy Companion and Adventure Cards.
But when i try to drag an adventure card to a PC i get the following message, Script Error: [string "scripts/launcher.lua"]:76: attempt to index local 'node' (a nil value)
Anyone else got this problem?
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February 8th, 2018, 18:35 #2
Did you turn on the Action Deck extension?
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February 8th, 2018, 18:40 #3
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- Feb 2018
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- 3
Yes, it's turned on. I can see the deck, shuffle it and so on. I cant deal card to players
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February 8th, 2018, 19:05 #4
Please provide detailed steps on how to recreate - where you're dragging from, exactly where you're dragging to, etc.. I've tried to recreate your error and I can't. EDIT: I can recreate, see next post.
Also, please type /version in the chat window and post a screenshot of the results here. Thanks.Last edited by Trenloe; February 8th, 2018 at 19:11.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 8th, 2018, 19:11 #5
Update: OK, I've tested a bit more and I can recreate. Drag the adventure card deck from "GM Tools" to a PC in the party sheet, or the portrait on the desktop, raises the error.
Over to the relevant SW dev for this...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 8th, 2018, 19:28 #6
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- Feb 2018
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Is there any other way to make it work?
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February 9th, 2018, 03:37 #7
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February 9th, 2018, 03:52 #8
I was able to fix the issue of resetting the cards by editing the db.xml removing the empty card data (id-00002) and reset the card counter to 0
Code:<adventurecards> <id-00002> </id-00002> </adventurecards> ... <cardcounter type="number">0</cardcounter>
Eru
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February 10th, 2018, 17:34 #9
I have noticed an issue lately:
I have customised the deck removing a number of cards that I did not want in my DLR campaign, this works fine until a player uses This Card Just Rules, then the deck will deal two cards from the standard deck (ignoring my custom deck), this has resulted in two players having the same Adventure card, as well as dealing a card that I did not want the player's to get.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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February 12th, 2018, 04:28 #10
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- Jul 2010
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- 53
I ran into the same problem tonight. I normally drag the cards from "GM Tools" onto the Adventure Cards portion of the character sheet but that no longer appears to work.screen shot.JPG
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