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View Poll Results: Do you want a Dark Eye rule set?

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  • Yes

    20 90.91%
  • No

    2 9.09%
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  1. #11
    I don't know, it's big enough in Germany that dual speakers might want a official ruleset and book.

  2. #12
    damned's Avatar
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    Quote Originally Posted by Nylanfs View Post
    I don't know, it's big enough in Germany that dual speakers might want a official ruleset and book.
    Sure... but 10 yes votes right now isnt going to excite a developer.
    It is very big in Germany and they do play the German version already.

  3. #13
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    Realistically it probably will not happen but, I will not let that stop us.
    Last edited by Dayson; February 17th, 2018 at 13:02.

  4. #14
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    Quote Originally Posted by Dayson View Post
    Realistically it probably not happen but I will not let that stop us.
    For sure.
    You might be able to write an extension to use 3.5e or 5e or you might get your hands on the German 4e ruleset and do an english translation or you might use MoreCore or other generic platform.

  5. #15
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    MoreCore looks like the way to go. I have no programming skills so I need a simple option.

  6. #16
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    The dark eye is a cool setting. I suspect it would be a big job to bring it to FG though.
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  7. #17
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    Yeah, but from what I've read so far I feel like it should be possible to make decent automation for it. I'm already working on a ruleset, but it's not going to happen overnight. The nice thing is that there is (or at least was) a publisher interest so there is potential to make it really sexy.

    Actually I originally wanted to make an Eclipse Phase ruleset, but the second edition is coming out this year so I think it's better to wait.
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  8. #18
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    Bringing the PM back into the thread so we can have others run their eye over the mechanics an interpretation too.

    Quote Originally Posted by damned
    If you are able to boil down the roll to its core elements it will help.

    What do you roll?
    How do the dice respond (drop lowest, explode etc)?
    What modifiers do you add/subtract to the dice and why?
    How is the target number determined?
    Are there sliding scales of success/failure.
    Quote Originally Posted by damned
    It is a role under system.
    attribute check is 1 d20
    attack,ranged combat,parry,dodge checks are 1 d20
    skill checks are 3d20s

    Modifiers:
    +6 extremely easy
    +4 very easy
    +2 easy
    +/-0 challenging
    -2 difficult
    -4 very difficult
    -6 extremely difficult

    Skill checks are three linked attributes: example: Courage 14, Intuition 13, Agility 14. I roll 3d20s and try to get under 41. I can use my skill points to "buy off" any of the three rolls that are over. For example if I have 7 skill points to spend, I can roll 48 total and succeed at the check.

    quality levels:
    The number of Skill points left over from a skill check.
    0-3 points level 1
    4-6 points level 2
    7-9 points level 3
    10-12 points level 4
    13-15 points level 5
    16+ points level 6
    So an Attribute check you roll under your attribute with modifiers. Are there degrees of success?
    For a Combat roll you are rolling 1d20 where do you get your modifiers from, what are some examples, and what is your target number?
    For a Skill check you Sum 3x Skills and must roll under on 3d20. Do modifiers apply here too? How do you track those skill points that you use to buy off? Do they replenish? Then you have the table for Skill Points left over on a roll - are these degrees of success (and failure)? Do these skill points have any relationship with those that you are using to buy off?

  9. #19
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    From how I understood the rules:

    attribute check: roll under attribute on d20 (compressed percentage essentially). No degrees of success, but you have critical succes and failure (called botch) on 1 and 20 with confirmation rolls.

    combat rolls are the same, but you are rolling against derived stats - your attack, parry, dodge, etc.

    skill check are tricky. Every skills is tied to three attributes and you have to make three attribute checks, that's the 3d20. If one of them fails, you can use your skill points in that particular skill to buy points on the roll. How many skill points you have left unused at the end determines the degrees of success, this is for skill checks only (please correct me if I'm wrong). Crits and botches work differently due to the number of dice involved. You don't make confirmation rolls, but instead look at the number of 1s or 20s you rolled.
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  10. #20
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    All correct but there are confirmation rolls on crits and botches. There is a variant rule to ignore confirmation rolls to speed up game play.

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