View Poll Results: Do you want a Dark Eye rule set?
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Thread: The Dark Eye Rules Set
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February 16th, 2018, 21:37 #11
I don't know, it's big enough in Germany that dual speakers might want a official ruleset and book.
Paul Grosse
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February 16th, 2018, 23:54 #12
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February 17th, 2018, 02:09 #13
Realistically it probably will not happen but, I will not let that stop us.
Last edited by Dayson; February 17th, 2018 at 13:02.
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February 17th, 2018, 02:50 #14
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February 17th, 2018, 14:36 #15
MoreCore looks like the way to go. I have no programming skills so I need a simple option.
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February 17th, 2018, 17:56 #16
The dark eye is a cool setting. I suspect it would be a big job to bring it to FG though.
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February 17th, 2018, 18:40 #17
Yeah, but from what I've read so far I feel like it should be possible to make decent automation for it. I'm already working on a ruleset, but it's not going to happen overnight. The nice thing is that there is (or at least was) a publisher interest so there is potential to make it really sexy.
Actually I originally wanted to make an Eclipse Phase ruleset, but the second edition is coming out this year so I think it's better to wait.License: Ultimate
Timezone: CET
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February 18th, 2018, 01:16 #18
Bringing the PM back into the thread so we can have others run their eye over the mechanics an interpretation too.
Originally Posted by damnedOriginally Posted by damned
For a Combat roll you are rolling 1d20 where do you get your modifiers from, what are some examples, and what is your target number?
For a Skill check you Sum 3x Skills and must roll under on 3d20. Do modifiers apply here too? How do you track those skill points that you use to buy off? Do they replenish? Then you have the table for Skill Points left over on a roll - are these degrees of success (and failure)? Do these skill points have any relationship with those that you are using to buy off?
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February 18th, 2018, 12:43 #19
From how I understood the rules:
attribute check: roll under attribute on d20 (compressed percentage essentially). No degrees of success, but you have critical succes and failure (called botch) on 1 and 20 with confirmation rolls.
combat rolls are the same, but you are rolling against derived stats - your attack, parry, dodge, etc.
skill check are tricky. Every skills is tied to three attributes and you have to make three attribute checks, that's the 3d20. If one of them fails, you can use your skill points in that particular skill to buy points on the roll. How many skill points you have left unused at the end determines the degrees of success, this is for skill checks only (please correct me if I'm wrong). Crits and botches work differently due to the number of dice involved. You don't make confirmation rolls, but instead look at the number of 1s or 20s you rolled.License: Ultimate
Timezone: CET
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February 18th, 2018, 12:50 #20
All correct but there are confirmation rolls on crits and botches. There is a variant rule to ignore confirmation rolls to speed up game play.
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