STAR TREK 2d20
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  1. #411
    Samarex's Avatar
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    Quote Originally Posted by Blacklamb View Post
    Any update on when this hotfix may release?
    The fix will be updated with the weekly update. Our other developer has pushed some big updates for Starship and they need some testing before it gets pushed live.
    So for now I know its a litte confusing but the roll numbers are not affected.
    Sorry for the inconvenience
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  2. #412
    Jut got the Pact Worlds book and found a few issues quickly in the players book.

    SFRPG ruleset v1.0.8
    CoreRPG ruleset v3.3.5

    Pact Worlds Players
    On main tab Bantrid has Astrazoan short description
    Khizar Other tab has Carbonic Respiration trait at the top of the description
    Devine Blessing Feat starts with a [] on Main tab where type normaly goes

  3. #413
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    Quote Originally Posted by Blacklamb View Post
    Jut got the Pact Worlds book and found a few issues quickly in the players book.

    SFRPG ruleset v1.0.8
    CoreRPG ruleset v3.3.5

    Pact Worlds Players
    On main tab Bantrid has Astrazoan short description
    Khizar Other tab has Carbonic Respiration trait at the top of the description
    Devine Blessing Feat starts with a [] on Main tab where type normaly goes
    Thanks Blacklamb.
    I have made the corrections and should see in next weekly update.
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  4. #414
    I notice in the Starfinder Core Book reference Manual, the starships descriptions from the Pact Worlds on give the Idarian Millennia description
    Also, along the left hand column of links, it referrs to the Pact Worlds Styles as "Pack Worlds Styles".

  5. #415
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    Quote Originally Posted by SLACKPLAN9 View Post
    I notice in the Starfinder Core Book reference Manual, the starships descriptions from the Pact Worlds on give the Idarian Millennia description
    Also, along the left hand column of links, it referrs to the Pact Worlds Styles as "Pack Worlds Styles".
    Thanks for the Input
    I have corrected the text in the reference manual.
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  6. #416
    Electrovore gloves have charges but are a melee weapon so they don't have a place to record usage. It would be nice to be able to add a use count to melee weapons that have them.

  7. #417
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    Quote Originally Posted by Blacklamb View Post
    Electrovore gloves have charges but are a melee weapon so they don't have a place to record usage. It would be nice to be able to add a use count to melee weapons that have them.
    I think that would be easly doable. I can just add the ammo slot on the actions tab if it is ranged or has charges will that work.
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  8. #418
    Is there a thrown weapon option from PF that was disabled? That would work too without adding ammo to all melee weapons.
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  9. #419
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    Quote Originally Posted by xanstin View Post
    Is there a thrown weapon option from PF that was disabled? That would work too without adding ammo to all melee weapons.
    It would not add to ALl melee just thise with charges.
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  10. #420
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    Cannot add in a custom class when making a character. You can click on the Magnefying glass and look where the xp will go and where you would drag your class, but you cannot manually type in a class name. YOU CAN make the class as with the class setting and drag it over, but you cannot adlib on the fly. Not a major issue, just wanted to bring it up. FYI, tested functionality in 5e. In 5e you can create a character by typing everything in if you want.

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