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August 12th, 2018, 07:42 #531
I built a module for all the Dead Sun's player options. I have it coded, but I don't have the necessary OGL/Community Statements. I have other modules in the pipeline that I was planning on actually releasing which have all the options included.
Another reason I am holding off on releasing my mods..Last edited by Blahness98; August 12th, 2018 at 07:44.
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August 14th, 2018, 16:20 #532
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8/14/2018
Patch Notes:
Starfinder RPG - Dead Suns AP 1
[Added] Player Resources module
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August 14th, 2018, 17:50 #533
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August 14th, 2018, 17:54 #534
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August 15th, 2018, 03:47 #535
I did create a copy of the mystic for AP 2 with it only having the devastator connection. Dead Suns AP 2 is the only one thus far that delves into classes and it was only one.
Once Samarex has the fixed ruleset that allows for new parts of a class (such as a mystic connection) as he mentioned, I will update the AP to that method. I figured it was important to get this out in case folks wanted to use it before the update.
-DannyDeveloper for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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August 15th, 2018, 03:52 #536
Noted. This is on the list of to-do's but I wanted to get the races/classes out first as a quick update asap. The GM can always share the items as a work around in the meantime. I figured the races and the class were more important, particularly since they were the ones reported as missing. I will do a more comprehensive look into what should be included in the player's resources and update within the week.
-DannyDeveloper for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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August 20th, 2018, 21:40 #537
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Ignore this I now can't get it to reproduce
I been testing 1.0.12 on the test channel and think I found a bug with damage. When my PC’s get attacked it is all going to SP and not moving on to health after all the SP is doneLast edited by Blacklamb; August 20th, 2018 at 22:54. Reason: Can not reproduce
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August 20th, 2018, 23:26 #538
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That's the way it's supposed to be. Stamina points are like hit points for heros. once the SP which are easy to recover are gone, hit points which require more time/magic to heal start coming down.
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August 21st, 2018, 00:07 #539
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Yes I understand that the situation I had a character in that I can not reproduce was this. They had 15 total stamina 18 health. As I damaged them there remaining stamina went to 0 but instead of rolling over to health avalible stamina stayed at 0 and fatigued kept going up I stayed when it was at 35, 20 points over stamina. My expectation would be that after avalible stamina hit zero and fatigue was 15 they would have taken 18 health and be dying.
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August 21st, 2018, 00:23 #540
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