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  1. #1
    mhorgunn's Avatar
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    Home Brew Monsters

    Okay ... so say one wants to add home brew monsters to your 5e Dungeons and Dragons campaign. Is there a safe way to do this without messing up your existing content? Do you put them in a mod? Is there a blank Monster sheet or such? Like an extension?

    Thanks

  2. #2
    With the built in group tools you can add all your custom monsters to a group to segregate them. You can then export them to a module later at your choosing.

  3. #3
    mhorgunn's Avatar
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    Thank you ... With your direction I was able to find the custom monster blank page

  4. #4
    LordEntrails's Avatar
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    See the link in my sig about Adventure Modules. Same things as NPC's, items or any other custom content.

    Also, if you have a lot of NPC's, check into NPC Engineer on the forums here.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #5
    Hi there

    NPC Engineer is designed for this task. It has a few different methods of entering NPCs (typing, scanning from a variety of sources including D&D Beyond) & various features to ease the process. The idea is you add a number of NPCs to a project, then hit the 'parse' button and a bestiary module is created in your Fantasy Grounds folder ready for play.

    Download link in my sig, as is a link to the Discord channel, should you wish to discuss anything about it

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  6. #6

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    Maasq, I will thank you again for your fantastic work on this.

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