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July 19th, 2018, 05:34 #31
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I've got Traits, Features working in test, adding Feats. Will update when it's LIVE.
DaveNo signature needed, please leave parcel on the porch.
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July 19th, 2018, 07:42 #32
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July 19th, 2018, 12:16 #33
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Awesome! Thank you for the hard work
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July 20th, 2018, 15:11 #34
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Feats, Features, Traits, Languages and Proficiencies should be working now. Please let me know if something isn't parsing/displaying correctly, or if you'd like it displayed differently.
DaveNo signature needed, please leave parcel on the porch.
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July 20th, 2018, 16:10 #35
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July 20th, 2018, 16:20 #36
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Great idea, thanks.
https://github.com/BoomerET/DDB2FG
Added a license: GNU General Public License v3.0
DaveLast edited by dberkompas; July 20th, 2018 at 16:27.
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July 20th, 2018, 17:36 #37
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Dave,
I see it. I may work on this a bit next week. very briefly examined the code. I think I may have some ways to make it more manageable, but I'll have to mess with it. If I can, then that should help us add features to it at a faster rate.
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July 20th, 2018, 17:38 #38
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Go for it. I'll gladly add you as a contributor.
DaveNo signature needed, please leave parcel on the porch.
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July 20th, 2018, 17:57 #39
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Yup, I screwed up. I was trying to use a web-based tool to fix indentation, and it completely fuxored things up.
It removed all escape characters, which now fails beyond imagination.
---FIXED---
Well, that was premature. I randomly generated a multi-class, and it blew chunks.
DaveLast edited by dberkompas; July 20th, 2018 at 21:24.
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July 22nd, 2018, 01:52 #40
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I've done a partial re-write of the code. Due to the character revamp recently pushed by Curse (D&D Beyond), lots of things broke and/or had to be re-worked.
I'm not at all sure if everything is back to normal.
Please let me know.
Feats, Proficiencies, Traits, Features should all be working.
DaveNo signature needed, please leave parcel on the porch.
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