STAR TREK 2d20
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  1. #31
    I've got Traits, Features working in test, adding Feats. Will update when it's LIVE.


    Dave
    No signature needed, please leave parcel on the porch.

  2. #32
    Quote Originally Posted by dberkompas View Post
    I've got Traits, Features working in test, adding Feats. Will update when it's LIVE.


    Dave
    Sounds promising ! looking forward when it hits live !

  3. #33
    Awesome! Thank you for the hard work

  4. #34
    Feats, Features, Traits, Languages and Proficiencies should be working now. Please let me know if something isn't parsing/displaying correctly, or if you'd like it displayed differently.


    Dave
    No signature needed, please leave parcel on the porch.

  5. #35
    Quote Originally Posted by dberkompas View Post
    I'm working on a webapp to take a PDF input from D&D Beyond.

    You upload a PDF from D&D Beyond, and it will generate an .xml file you can download and then import into Fantasy Grounds.

    Character Converter


    Dave
    This happen to be up on GitHub somewhere? Would love to contribute to it if it's a language I know. Specifically adding inventory items would be great too

  6. #36
    Great idea, thanks.
    https://github.com/BoomerET/DDB2FG

    Added a license: GNU General Public License v3.0


    Dave
    Last edited by dberkompas; July 20th, 2018 at 16:27.
    No signature needed, please leave parcel on the porch.

  7. #37
    Dave,

    I see it. I may work on this a bit next week. very briefly examined the code. I think I may have some ways to make it more manageable, but I'll have to mess with it. If I can, then that should help us add features to it at a faster rate.

  8. #38
    Go for it. I'll gladly add you as a contributor.


    Dave
    No signature needed, please leave parcel on the porch.

  9. #39
    Yup, I screwed up. I was trying to use a web-based tool to fix indentation, and it completely fuxored things up.

    It removed all escape characters, which now fails beyond imagination.


    ---FIXED---

    Well, that was premature. I randomly generated a multi-class, and it blew chunks.


    Dave
    Last edited by dberkompas; July 20th, 2018 at 21:24.
    No signature needed, please leave parcel on the porch.

  10. #40
    I've done a partial re-write of the code. Due to the character revamp recently pushed by Curse (D&D Beyond), lots of things broke and/or had to be re-worked.

    I'm not at all sure if everything is back to normal.

    Please let me know.

    Feats, Proficiencies, Traits, Features should all be working.


    Dave
    No signature needed, please leave parcel on the porch.

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