Starfinder Playlist
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  1. #1

    Test Release v3.3.4

    FG v3.3.4 is now in beta testing. The plan is to push the new version in about 3-4 weeks.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Please see the sticky thread on public testing if you want to be involved. Only the Test mode slot contains this version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) Always backup your campaign data before running the test version.
    2) If the GM is running on test then all of the players will also be running on test.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

    Thanks,
    JPG

  2. #2
    Updates
    • Improved handling of asset transfers in noisy network conditions.
    • Release notes moved online only.
    • [CoreRPG+] Added new Devin Night modules to module set loading option.
    • [CoreRPG+] Arrows and Page keys can be used to scroll reference manual text after clicking on it.
    • [5E/PFRPG] When encounter generated from a random encounter, CR and XP will be calculated.
    • [5E] Specifying save DC and/or spell attack bonus in NPC spellcasting trait will override automatic calculations. i.e. "(spell save DC 15, +7 to hit with spell attacks)"
    • [5E] AC calculations for characters with natural armor trait and wearing armor will use the greater value.
    • [5E] If NPC trait named Superior Critical exists, then add "CRIT: 18" effect when added to combat tracker.
    • [5E] Effect PC bracket tags (in upper case) will attempt to match class name to provide class level as modifier. (i.e. [WARLOCK])
    • [5E] Effect PC bracket tags can be combined. (i.e. [CHA] [WARLOCK])
    • [5E] Damage and heal actions can be assigned multipliers on stat bonuses.
    • [5E] House rule added for DMG: Massive Damage system shock optional rule.
    • [5E] NPC spell slot tracking added to NPC sheet and combat tracker. Initial slots are populated when spells are parsed from Spellcasting trait.
    • [PFRPG/3.5E] Special abilities campaign list added to manage class special abilities (i.e. rogue talent, etc.)
    • [PFRPG/3.5E] Class type filter added to classes campaign list.
    • [PFRPG/3.5E] Feat type filter added to feats campaign list.
    • [PFRPG/3.5E] Skill ability filter added to skills campaign list.
    • [PFRPG] Racial traits and class abilities added to SRD Basic Rules module, which supports better character creation with SRD module. Thanks to swbuza for data.
    • [4E] Critical tag support added to DMG and DMGW effects. If specified, the effects will only be applied on a critical.
    • [CoreRPG/CoC6E/d20Mod] Added vehicle records
    • Distances measured incorrectly for targeting arrows between large tokens. Fixed.
    • [CoreRPG+] Images exported using read only export flag could not be used as maps. Fixed for new exports.
    • [CoreRPG+] /rollon command would not work for columns with a column position greater than 9. Fixed.
    • [CoreRPG+] Tokens no longer auto-scaling to grid when added to party sheet Order tab. Fixed.
    • [CoreRPG+] Script error when player clicked on campaign effects list. Fixed.
    • [CoreRPG+] Link from reference manual to a different reference manual would open the new topic in the original manual window. Fixed.
    • [5E/4E/PFRPG/3.5E/d20M] Regeneration and ongoing damage effects marked to skip would apply every turn, and not update skip flag. Fixed.
    • [5E] NPC powers that used the phrase "against this magic" for saving throws were not picking up the right save attribute. Fixed.
    • [5E] Spell/ability group attack miscellaneous modifier not being added to attack rolls. Fixed.
    • [5E] Shields were not automatically equipped when added to characters with natural armor trait. Fixed.
    • [5E] Tortle race was receiving wrong natural armor value. Fixed.
    • [5E] Damage modifier buttons hang off bottom of Modifiers window when at minimum size when using Wizards theme. Fixed.
    • [5E] Spell actions for innate spellcasting spells were sometimes not being processed. Fixed.
    • [5E] Item templates were not being added to the item forge correctly when dragged directly from the module, as opposed to the campaign list. Fixed.
    • [PFRPG/3.5E] Unidentified items were incorrectly visible to players in armor items group list. Fixed.
    • [PFRPG/3.5E] Hardness would generate effects that incorrectly apply both resistance and DR to non-energy damage rolls. Fixed.
    • [PFRPG] Incorrect name for Improved Channel feat in SRD data. Fixed.
    • [4E] Encounters added to combat tracker did not set faction correctly. Fixed.
    • [4E] Encounters added to combat tracker did not apply generic letter token when creature token missing. Fixed.
    • [d20M] Turning off turn order display option for player combat tracker not working. Fixed.
    • [DEV][CoreRPG+] DesktopManager.setMaxDockColumns function added.
    • [DEV][CoreRPG+] LibraryData.overrideRecordTypeInfo function added.
    • [DEV][CoreRPG+] LibraryData.setListView function added.
    • [DEV][CoreRPG+] EffectManager.setInitAscending function added to support systems where a single initiative value is used, but in ascending order.
    • [DEV][CoreRPG+] List views added to create standardized grouped lists.
    • [DEV][CoreRPG+] String resources can be used to define column headers and tooltips in grouped lists.
    • [DEV][CoreRPG+] First column in simple and grouped lists is now draggable/clickable and linked to link field.

  3. #3
    Updated 1/26 with latest files changed in beta

    Scripts/Classes Changed

    CoreRPG
    Scripts: ActionsManager, CampaignDataManager, CombatManager, Desktop, DesktopManager, EffectManager, ImageManager, LibraryData, TableManager,
    Template scripts: export.lua, export_list.lua, list_text.lua, ref_blocklayoutmanager.lua
    Window classes: ps_order, quest, reference_groupedlist, reference_list, reference_manual

    3.5E
    Scripts: CampaignDataManager2, CharManager, CombatManager2, EffectManager35E, LibraryData35E
    Window classes: combattracker_host, modifiers, npc, referenceclassability

    4E
    Scripts: ActionDamage, CombatManager2, DataCommon, EffectManager4E, LibraryData4E
    Window classes: combattracker_host, modifiers

    5E
    Scripts: ActionDamage, ActionHeal, ActionRecovery, ActionSave, CampaignDataManager2, CharManager, CombatManager2, EffectManager5E, ItemManager2, LibraryData5E, Options5E, PowerManager
    Window classes: char_weapon (script), char_weapon_editor, ct_entry (+script), forge_magicitem (list scripts), modifiers, npc, power_damage_editor, power_heal_editor, power_page (script)

    Castles and Crusades
    Scripts: LibraryDataCnC
    Template scripts: spell_levellist.lua
    Window classes: combattracker_host, modifiers

    D20 Modern
    Scripts: CombatManager2, EffectManagerD20Modern, LibraryDataD20Modern
    Window classes: combattracker_host, item, modifiers, npc

    Call of Cthulhu (6E)
    Scripts: LibraryDataCoC
    Window Classes: npc

    Cheers,
    JPG
    Last edited by Moon Wizard; January 26th, 2018 at 21:57.

  4. #4
    LordEntrails's Avatar
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    Excellent set of improvements. Appreciate it and will spend some time testing/playing with it.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #5

    Join Date
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    Nice!

  6. #6

    Join Date
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    I love how you enrich the API a little more each time!

  7. #7
    Zacchaeus's Avatar
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    And who was saying that the devs don’t listen eh? Most of the new stuff has come directly from posts here or on Discord musing that this or that feature should be added. Great stuff JPG.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #8
    Quote Originally Posted by Zacchaeus View Post
    And who was saying that the devs don’t listen eh? Most of the new stuff has come directly from posts here or on Discord musing that this or that feature should be added. Great stuff JPG.
    Yeah, thanks Moon (you know what for)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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  9. #9
    FG_Dave's Avatar
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    A nice list for sure!
    David Middleton
    SmiteWorks USA, LLC

    Links:
    Fantasy Grounds: https://www.fantasygrounds.com
    Fantasy Grounds Forums: https://www.fantasygrounds.com/community/
    Facebook Page: https://www.facebook.com/fantasygrounds
    Google Plus: https://plus.google.com/+Fantasygrounds/posts
    Twitter: www.twitter.com/fantasygrounds2
    Fantasy Grounds Wishlist: FG Wish List - https://fg2app.idea.informer.com/

  10. #10
    Fantastic! I'll get testing on this this weekend with the crew. Some awesome stuff in there for sure.

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