STAR TREK 2d20
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  1. #11
    Ikael's Avatar
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    Quote Originally Posted by Trenloe View Post
    The Universal Module extension only covers 7e for Call of Cthulhu, it needs CallOfCthulhu adding to the list of acceptfrom rulesets to allow 6e modules to be accessible.
    If you want to support all previous SavageWorlds module iterations you might also want to add following to the acceptfrom list:

    <acceptfrom ruleset="SavageWorlds3" />
    <acceptfrom ruleset="SWEX" />
    <acceptfrom ruleset="SWD" />
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #12
    Sgain's Avatar
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    where is this extension? I can't seem to find it.
    Ultimate license owner.
    I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!

  3. #13
    Trenloe's Avatar
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    Quote Originally Posted by Sgain View Post
    where is this extension? I can't seem to find it.
    https://www.fantasygrounds.com/forum...dule-Extension
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #14
    Sgain's Avatar
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    Thank you!
    Ultimate license owner.
    I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!

  5. #15
    damned's Avatar
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    Quote Originally Posted by Ikael View Post
    If you want to support all previous SavageWorlds module iterations you might also want to add following to the acceptfrom list:

    <acceptfrom ruleset="SavageWorlds3" />
    <acceptfrom ruleset="SWEX" />
    <acceptfrom ruleset="SWD" />
    Hi Ikael are they corerpg based? I will add them in.

  6. #16
    damned's Avatar
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    Quote Originally Posted by Trenloe View Post
    The Universal Module extension only covers 7e for Call of Cthulhu, it needs CallOfCthulhu adding to the list of acceptfrom rulesets to allow 6e modules to be accessible.
    As always - thank you Trenloe.

  7. #17
    Ikael's Avatar
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    Quote Originally Posted by damned View Post
    Hi Ikael are they corerpg based? I will add them in.
    Those are the ones names of the ruleset. Some modules might still use them instead of SavageWorlds. But they all mean the same ruleset
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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