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  1. #11

    Join Date
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    Thanks for clarifying this, Dulux. I cannot envision that every player would ever have Syrinscape unless I personally bought it for them, so some kind of streaming would be necessary. I confess I had no idea that the bandwidth could be offloaded to a player.

  2. #12
    Quote Originally Posted by dulux-oz View Post
    You all seem to be overlooking/forgetting/whatever the fact that the GM does NOT have to be the source of the Syrinscape sounds when using the DOE: Sound Extension. As is explained in the documentation (& might I remind everyone to RTFM!) anyone, including anyoneS, can be the one to have Syrinscape running and therefore be the one responsible for streaming the sounds out via Teamspeak (or whatever) - and therefore be the one whose bandwidth is consumed. Just have the GM set the Sound Option to "Off" and the "Sound Host" set the Sound Option to "On".

    Of course, if everyone has Syrinscape (& you can have up to three devices using the one license at any one time) there is no need for steaming and therefore NO bandwidth issue.

    And with the new Syrinscape Master/Minion setup, again, there is no (or at least, far less) bandwidth issues (AFAIK).
    Yeah. I've always known that, I've just never had the chance/situation to try it. One thing I might try this weekend, though. I might load all the syrinscape soundpacks onto my home computer or second laptop. I might then connect using a demo version of FG to my table. Then possibly use the second computer as my dumb sound host to free up more bandwidth on my computer just to see how it all works. Then I might try it with another DM over the internet.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #13
    You probably won't see much difference on a local LAN setup - over a WAN (such as the Internet) you'll see some difference, but probably not locally as its not the local switch which is the limiting factor, but the Internet switches/technology which is much slower.
    Dulux-Oz

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  4. #14
    Quote Originally Posted by dulux-oz View Post
    You probably won't see much difference on a local LAN setup - over a WAN (such as the Internet) you'll see some difference, but probably not locally as its not the local switch which is the limiting factor, but the Internet switches/technology which is much slower.
    Got it. I'll see if I can grab Rob2e or someone and test it over the internet. Thanks!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

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