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  1. #11
    I will definitely try that out tonight Gwydion. Do you know of any way to combine a module developed by Par5e and NPC engineer? I ask because I know the Kobold games books also have magical items and spells in them that would need to be added. Maybe it is as easy as just unzipping the module files and adding in files from one module to another.

  2. #12
    LordEntrails's Avatar
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    Quote Originally Posted by jrh18 View Post
    I will definitely try that out tonight Gwydion. Do you know of any way to combine a module developed by Par5e and NPC engineer? I ask because I know the Kobold games books also have magical items and spells in them that would need to be added. Maybe it is as easy as just unzipping the module files and adding in files from one module to another.
    In general yes, but you have to make sure that the object IDs are unique. Given that I believe the different types of objects have their own ID numbering scheme you will probably be fine, but just make sure that within the XML nodes you don't duplicate ID numbers.

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  3. #13
    Myrdin Potter's Avatar
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    Or you can open the NPC Engineer mod, copy the NPC and drag into your campaign, close the NPC module and go on with life?
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