-
November 19th, 2017, 11:54 #1
NPC Engineer - seeking some feedback on an option
Hi folks.
I am looking at adding dropdown menu support for other areas such as reactions, other actions, traits and maybe legendary/lair actions. There are issues though, and i'd like the opinion of people who are using the program (or who are likely to).
I've explained in more detain in my blog post : https://www.masq.net/2017/11/a-difficult-decision.html
Hope to hear from some of you.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
-
November 19th, 2017, 17:41 #2
What about re-using the creatures name and making it possessive?
Your examples would then be:
"Nimble escape: The goblin can take the Disengage or Hide action as a bonus action on each of the goblin's turns."
"The drow is a 10th-level spellcaster. The drow's spellcasting ability is....."
This wouldn't quiet follow WotC convention, and I don't know if it would breaking any parsing FG does, but it's easily readable and could be modified to pronouns if the person wanted.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
November 19th, 2017, 22:36 #3
That would be a usable fallback, and might be better than option 3. Thank you for the suggestion. No votes either way, yet, so it might come down to what is easiest to program haha
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
-
November 19th, 2017, 22:53 #4
The only time I care about gender pronouns is if the NPC in question is unique and has a name. Otherwise I'm fine with LordEntrail's examples (providing it doesn't break FG).
-
November 20th, 2017, 01:02 #5
- Join Date
- Oct 2014
- Location
- Switzerland
- Posts
- 238
I would go with LordEntrail's suggestion
-
November 20th, 2017, 01:59 #6
I’m not sure you need this at all. There must be hundreds of actions and very few monsters have the same ones even amongst the same type of monster. Your drop down list I fear might be longer than you can fit into a page.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
November 24th, 2017, 18:18 #7
Hi folks, and thanks for the feedback.
Firstly, when I tried to program this, I quickly realised that asking for feedback was pointless. I can put in the option and people can use it or not as they see fit. I don't know why it took a week to realise this, but there you go!
Zacch - I agree, but it was asked for and I am going to put it in for traits (where there are a few that are reused) and reactions (ditto I think, from memory). Once the code is there, reusing it is easy enough.
My solution was to build a right-click menu to allow people to insert <NU> for 'name of NPC, with a capital letter'. When the trait/action/reaction is used, that <NU> will be replaced with 'goblin gongfermor' (look it up) or 'Demogorgon'. The same applies for the pronouns. Users can ignore this of course, and use LE's method for ease.
Maasq
New version on the website later tonight I hope. Maybe tomorrow at the latest.Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
-
November 24th, 2017, 19:38 #8
- Join Date
- Jan 2016
- Posts
- 473
Another thing you could do and is what I have done (I really need to get back to my parser lol) is have the data load into the text boxes on selection and then once you are done with that the user can then make changes as required.
And then ta da you can save them now as a fresh new skin for a new NPC with just a couple of clicks and edits!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks