Thread: Table Columns
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November 19th, 2017, 05:47 #11
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limpinjezus, if you wanted to fix it, you could do so fairly easily just by substituting that line in the file I mentioned in the CoreRPG ruleset. I don't think MW is working a test version of FG 3.3.4 yet, and I doubt SW will consider this a debilitating bug since we've had tables for several years now without anyone ever wanting to access a column more than 9. The file is in the 'scripts' folder within the ruleset if you wanted to fix it yourself.
I will fix it in my generators extension when I get done testing and post my first version, but that is still a few days off (depending upon the holiday).Last edited by Bidmaron; November 19th, 2017 at 05:50.
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November 19th, 2017, 06:08 #12
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Thanks, Bidmaron. I've added to my notes for v3.3.4.
Cheers,
JPG
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November 19th, 2017, 06:09 #13
Yep already done. Thanks again.
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November 19th, 2017, 06:14 #14
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