Thread: The UGE-RPG Project
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November 15th, 2017, 01:39 #11
No, not a MoreCore replacement.
A new tabletop RPG.
A new Ruleset to play that RPG.
New adventures, optional rules, and settings for that RPG.
New FG Modules & Extensions for the adventures, optional rules and settings of the RPG.
And the Project's website has been up and publicly avalible since early September, so I don't know why there was any trouble viewing things.Dulux-Oz
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November 15th, 2017, 01:54 #12
Traps/Obstacles/Vehicles can be broken out now. That is ruleset dependent not engine dependent. It just requires someone to code/write it.
Map layers is something primarily handled by the engine right now. How it works later who knows - but you dont have to use all these features.
We do know that they have said on multiple occasions that it will continue to use the current xml/lua scripting that it uses now.
The intention is to continue to support the existing rulesets (of course some changes will be likely needed)
Planning current projects based on FGU is pretty pointless until we know when FGU might be here.
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November 15th, 2017, 10:04 #13
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Press on then. I am going to bow out. My work doesn’t permit me that much time and I am more interested in improving things for what we have than supporting new rulesets. A great endeavor mind you just not something my personal prioritization will support.
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