STAR TREK 2d20
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  1. #21
    damned's Avatar
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    Are there lua scripts being called from that file?
    Have you done a find in files on the record type names used in that file? They are templates and can have lua scripts attached to them in another file.
    For example link_record_header has an associated template and that incudes linkcontrol which has an associated template which includes windowreferencecontrol - ok, so no script here but just to highlight that you have to follow the trail deeper at times to see what each thing actually is and what it does.

  2. #22
    Trenloe's Avatar
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    Quote Originally Posted by Dep200 View Post
    I did the find in files and found the xml (record_skill.xml) that defines the window class for skills, however, when I place the xml in the the files i am using i.e. the same location I found it in 3.5E, campaign folder in the campaign folder of the ruleset I am working with, which in this case is a modification based on CoreRPG, I still get the same error
    You need to tell FG to load the XML file. Just putting it in a directory within the ruleset won't do anything (as you're finding). Look at the base.xml file in any ruleset - you'll see it has a number of <includefile> entries - each telling FG to load a specific XML file.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #23
    Hey all,

    That was the last few pieces I needed to get it working like I wanted. Thank you so very much for all your help. The windows are loading just like I wanted. Now just to fine tune it all and get all my information loaded into a mod file. You all are awesome.

    Thanks
    Dep

  4. #24

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    Glad you got it worked out.

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