Thread: Help Runtime Error
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November 6th, 2017, 19:01 #1
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Help Runtime Error
Hi all,
Need some help with the following error:
Runtime Error :desktop: Unable to create window with invalid class (referenceskill: reference.skill.appraise@TES Basic Rules:
I am working on my own set of rules and trying to put my own library together.
I spent time looking at the xmls provided in FG to try and figure it out.
this is the section causing the issue.
<lists static="true">
<skills>
<name type="string">Skills</name>
<index>
<appraise>
<listlink type="windowreference">
<class>referenceskill</class>
<recordname>reference.skills.appraise@TES Basic Rules</recordname>
</listlink>
<name type="string">Appraise</name>
</appraise>
</index>
</skills>
</lists>
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November 6th, 2017, 19:21 #2
Supreme Deity
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The message is saying that the “referenceskill” window referenced in your link to display the record does not exist in the ruleset you are using.
Cheers,
JPG
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November 6th, 2017, 19:54 #3
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Moon,
Thanks so much. I guess I have some more working figuring out the ruleset side. Once I loaded it under the existing 3.5E ruleset it worked.
Dep
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November 6th, 2017, 21:26 #4
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Moon Wizard
Quick question it works in the 3.5 ruleset but does not work in the CoreRPG ruleset. How can I get to work there?
Dep
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November 6th, 2017, 22:28 #5
Supreme Deity
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- Mar 2007
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There is no concept of a skill record in CoreRPG, because that is a concept that is specific to each game system, and thus the skill record data structures are unique to each game system.
If you just want to create a link to a generic text reference record, you would use a display class of "referencetext", which only has the fields "name" (string) and "text" (formatted text).
Regards,
JPG
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November 6th, 2017, 22:45 #6
Hey Dep200 as a quick aside - have you checked out MoreCore to see if it might be a good platform for your game.
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November 7th, 2017, 15:53 #7
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Damned,
Thanks, I have not and have not heard of it. Is that a community ruleset?
Moon,
I was looking through the developers page on the wiki and found information on windows. Is it possible define the window in the current xml document?
Thanks guys
Dep.
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November 7th, 2017, 15:57 #8
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 7th, 2017, 16:03 #9
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Morecore looks great. However, I must be blind where is the link to get those extensions. I definitely what to give it a try.
Thanks Dep
Disregard found it thanks
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November 7th, 2017, 16:11 #10
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Ok just did a quick test I am still getting the same runtime error about loading the window. I have to do look a little more when I have more time thanks
Dep
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