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November 27th, 2018, 20:38 #161Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 27th, 2018, 20:41 #162If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 28th, 2018, 03:28 #163
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,412
It might make sense to verify for your custom output whether the CT node that the effects are being applied to are hidden, and and only use local chat message if hidden as an actor or as an effect.
Regards,
JPG
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November 28th, 2018, 06:14 #164
Good plan. Based on this topic I've tweaked the next rev (will probably wait till 3.3.7 is out) have that functionality. At the very least when you drag/drop a NPC it should be hidden right off since ... obviously the npc is automatically hidden when first placed in there.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 13th, 2018, 08:16 #165
- Join Date
- Jul 2018
- Posts
- 88
Awesome!
The goblins being revealed was my bad because apparently while fiddling around I put an empty Effect on them, which showed up on Chat when I added them to the CT. And the players saw that.
Last week, I had built "Mage Armor; AC:3" to a mage NPC and I accidentally revealed that, AGAIN, because I had set it up as "Show" because once the PCs saw the character it would be obvious. I added the NPC to the CT a bit early to prepare the encounter while RPing, while completely forgetting the "Show" I sat up. I revealed something I shouldn't have.
I'll make sure I set up EVERYTHING as Hidden from now on
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December 13th, 2018, 16:32 #166---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 19th, 2018, 19:16 #167
I've reviewed the updates to 3.3.7 and do not believe any updates need to be made. Please let me know if you run across any issues if I missed something.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 2nd, 2019, 10:21 #168
- Join Date
- Oct 2016
- Location
- Seattle, WA
- Posts
- 54
So my DM granted me a magical dagger that, in direct sunlight it is a normal +1 dagger, but when it is NOT in direct sunlight it is a +2 magical dagger with the damage die of a shortsword (1d6).
Obviously, Fantasy Grounds currently doesnt have a way to know if im in Sunlight or not right now (hopefully in FGU maybe?) Would this extension be able to be used in some manner to give me the option to do 1d4+1 or 1d6+2, or would i still need to create 2 actions for this item?
((Also open to other ideas how to best accomplish this))
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January 2nd, 2019, 15:25 #169---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 2nd, 2019, 16:08 #170For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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