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April 6th, 2018, 07:16 #91
does that mean i can set up that debuf now sir?
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April 6th, 2018, 15:54 #92
No, this bugfix was fallout from moving to the global script method that made permission management no longer required on the database nodes. I didn't include the ct node, just the charactersheet nodes.
The effects system, within FG, not AdvancedEffects, doesn't have the functionality of applying effects from effects. If it did then AE could do it.Last edited by celestian; April 6th, 2018 at 15:57.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 8th, 2018, 01:04 #93
Hi Celestian, thank you very much for the extension is awesome. (got an issue but its now resolved )
Last edited by Salva; April 8th, 2018 at 01:18.
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April 17th, 2018, 21:45 #94
- Join Date
- Aug 2017
- Posts
- 4
Is this compatible (or portable) to 3.5 or Pathfinder rulesets? Or is there a version already in place for those rulesets that I haven't found?
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April 17th, 2018, 22:29 #95---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2018, 05:00 #96
Celestian,
I am liking the extension. I too am looking for some way to do the following:
I have a sword, Soul Biter, when the player attacks, it gets automatic advantage. That was easy to do with your ext. Now the price for the power is that they have to make a constitution save or drop into an uncontrollable rage that may end up them attacking a friendly Can you offer some suggestions on how to include a con save with the attack roll?
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April 21st, 2018, 07:23 #97---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 7th, 2018, 06:39 #98
Hey Celestian, i noticed the following (see attached) ... small error in units:
Selection_001.png
Now although this ought to be MIN in the inventory that this is attached against, IT DOES WORK as exepected in the CT. Showing the 80 rounds that i was expecting it to. So for all intents and purposes, just letting you know there is a unit discrepancy. Cheers!
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May 7th, 2018, 16:21 #99---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 10th, 2018, 06:23 #100
Hi Celestian, cant managed to get the "Rakish Audacity" feature to work when placing the effect on the Abilities tab of a PC.
I tried with "INIT: [CHA]", "INIT_AE:CHA", and even using the inbuild Description choice that result in "INIT_AE:4;" when forcing to "Initiative 4" (see pic) Init.png
I am doing something wrong?
Thank you
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