STAR TREK 2d20
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  1. #61
    I will create a new one today. This discord channel isn’t really active. I am working on a dms guild module for this that I am targeting for release in December. I have to add all the pins for the trade, sea and south wards and then repeat for the dragon heist module, but I am getting closer.

    DMs Guild Products: Waterdeep primer, Waterdeep Fantasy Grounds Module
    Current GM Games: DnD 5E Forgotten Realms, DnD 5E Tal'Dorei
    Current Projects: Waterdeep Battlemaps
    Systems of Interest: DnD 5E, 7th Sea
    Random Musing: https://www.jasonhardin.com


  2. #62

    Join Date
    Oct 2016
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    Seattle, WA
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    What previous resources are you using for the pins?

    I had talked to rob2e in the past who told me that when pinning something for a another module (such as DH) you can load the module and just link the pin to the entry in the module and if the end user doesnt have the module, they just wouldnt get that entry.

    Just something that might save you some time with the entries of you haven't already thought of it

  3. #63
    The pins will be linked to story entries in the waterdeep module. I have generated story entries for all buildings in the 2e and 3e waterdeep books. I have also created npc entries for all of the noted npcs in each of those books. Each building has a brief description, not always unique, and npcs have randomly generated stats for them except where it made sense to use a common set of stats. None of the stats are cannon, but classes and levels come for the 2e book.

    I have taken the advice her here too and made 15 different copies of the map to categories the pins by building types (inns, taverns, fuildhalls, etc). I have story entries for each guild and noble family with links in the entries to the npcs that are associate with those groups based on cannon materials. I plan to add the coat of arms as images for each noble house, and will probably have an update later with the dress for the guilds.

    DMs Guild Products: Waterdeep primer, Waterdeep Fantasy Grounds Module
    Current GM Games: DnD 5E Forgotten Realms, DnD 5E Tal'Dorei
    Current Projects: Waterdeep Battlemaps
    Systems of Interest: DnD 5E, 7th Sea
    Random Musing: https://www.jasonhardin.com


  4. #64
    If I have time later I will take some screen shots of what I am doing.

    DMs Guild Products: Waterdeep primer, Waterdeep Fantasy Grounds Module
    Current GM Games: DnD 5E Forgotten Realms, DnD 5E Tal'Dorei
    Current Projects: Waterdeep Battlemaps
    Systems of Interest: DnD 5E, 7th Sea
    Random Musing: https://www.jasonhardin.com


  5. #65
    I fixed the discord link, I am not sure what happened, but the link is still https://discord.gg/eP7RaZe. I guess I reactivated it after an update. Below is a screenshot of the stuff I have so far in the Waterdeep module with examples of maps, stories, and npcs.
    Waterdeep module status.png

    DMs Guild Products: Waterdeep primer, Waterdeep Fantasy Grounds Module
    Current GM Games: DnD 5E Forgotten Realms, DnD 5E Tal'Dorei
    Current Projects: Waterdeep Battlemaps
    Systems of Interest: DnD 5E, 7th Sea
    Random Musing: https://www.jasonhardin.com


  6. #66

    Join Date
    Oct 2016
    Location
    Seattle, WA
    Posts
    54
    Using Dulux-oz' locations extension may have been easier than making 15 categorized maps, but sounds awesome regardless

  7. #67
    Based on Topdecker'sscreen shot earlier I don't think so. All that Dulux-oz's locations extension would have done would have replaced the story pages. The pins on the map would still have been voluminous and all the same color. I did run into an interesting problem with FG if you have 8 or 9 images open at the same time it crashes.

    DMs Guild Products: Waterdeep primer, Waterdeep Fantasy Grounds Module
    Current GM Games: DnD 5E Forgotten Realms, DnD 5E Tal'Dorei
    Current Projects: Waterdeep Battlemaps
    Systems of Interest: DnD 5E, 7th Sea
    Random Musing: https://www.jasonhardin.com


  8. #68
    Trenloe's Avatar
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    May 2011
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    Quote Originally Posted by jrh18 View Post
    I did run into an interesting problem with FG if you have 8 or 9 images open at the same time it crashes.
    When you open an image in FG it is loaded into memory. FG in it's current 32-bit form has a finite memory limit (it doesn't matter how much memory your computer has). When FG memory use approaches 3.5-3.6GB you start having issues (errors and eventual crashes). The larger the map the more memory it takes when opened.

    Hence why the recommended map size is 2048x2048 pixels - so that if multiple maps are open at the same time they won't take up too much memory.

    What size (width x height) are the maps you're using?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #69
    That explains it I am using huge X huge (6494X8939) they are 3 MB a piece. Sadly shrinking them now would mean i have to replace all of the pins or write and xmlparser to parse the FG db.xml and move the pins via a script.

    DMs Guild Products: Waterdeep primer, Waterdeep Fantasy Grounds Module
    Current GM Games: DnD 5E Forgotten Realms, DnD 5E Tal'Dorei
    Current Projects: Waterdeep Battlemaps
    Systems of Interest: DnD 5E, 7th Sea
    Random Musing: https://www.jasonhardin.com


  10. #70
    damned's Avatar
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    Quote Originally Posted by jrh18 View Post
    That explains it I am using huge X huge (6494X8939) they are 3 MB a piece. Sadly shrinking them now would mean i have to replace all of the pins or write and xmlparser to parse the FG db.xml and move the pins via a script.
    Firstly they are too big for FG to comfortably manage
    Second - you dont need them all open - you only need the one map at any one time

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