Thread: NPC Engineer
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January 24th, 2018, 03:52 #131
Yeah don't lose heart... this is great work that helps a whole bunch of people.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 24th, 2018, 06:11 #132
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January 24th, 2018, 19:22 #133
Update: A good night's sleep helped. I have beaten harder than this in this journey; I'll beat this too. I've started looking at the file system from the bottom up. Thanks for the messages of support, it means a lot.
@theogeek - No idea; it is a turn of phrase Tempted to say $1000 though hahaha Anything is appreciated!
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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January 24th, 2018, 20:57 #134If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 24th, 2018, 21:43 #135
- Join Date
- Apr 2012
- Location
- Prosper, TX
- Posts
- 727
How about the price of a nice Black & Tan?
No signature needed, please leave parcel on the porch.
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January 24th, 2018, 22:52 #136
A Jack Daniels and diet pepsi, no ice
Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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January 25th, 2018, 01:48 #137
- Join Date
- Oct 2014
- Location
- Switzerland
- Posts
- 238
Keep going on. You'll beat it.
Your work is greatLast edited by Thegroo; January 25th, 2018 at 01:49. Reason: Spelling. Had an ale too much
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January 25th, 2018, 22:12 #138
Hey folks!
Another update, this time with the file handling fixed (I hope). There are lots of other bug fixes too. Full changelog on the website, along with the latest version.
I am intending rolling 'Spell engineer' into NPC Engineer as a module. This will be my focus over the next few days, along with implementing a slightly different way of showing output - a 2 pane view. This will allow me some benefits - firstly, I can get my pretty HTML displayed in the program, and secondly I can use the same output window for each module. There are a couple of drawbacks (aren't there always) - the controls to minimise the application sit in the centre of the menu bar overall (see image - it is a mock up so ignore the blankness), and the status bar will get halved. I need to find a solution for the status bar problem.
Untitled2.png
Hopefully it isn't horrible, as the freedom it will allow me going forward makes a huge difference to me.
Cheers all
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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January 28th, 2018, 02:50 #139
Updated to the latest version and it works so much better! Some of the PDF's I used were not formatted well at all, and NPC Engineer still handled 95% of it correctly! Small things like not recognizing the difference between Language or Languages, sometimes spellcasting would format weird due to placements of . : + and what not. But all of that still made my life so much easier creating a whole .mod of NPC's. Thank you so much for continuing your work on this. Will try the spell option next. Can't wait for items and feats!
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January 28th, 2018, 15:40 #140
Thank you for the feedback! The 'language/languages' thing I will fix right now. The spellcasting formatting can be difficult - as you've found, different publishers are not as stringent about their style guide as WotC and the Smiteworks team. If there's anything that you see over and over, and would like an input translator for, grab me on Discord and I can run one up.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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