Thread: NPC Engineer
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November 21st, 2017, 01:05 #61FGA Founder
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November 21st, 2017, 03:01 #62
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November 22nd, 2017, 17:17 #63
Great, thanks for letting me know
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 24th, 2017, 11:52 #64
npc engineer stopped parsing for me
Hi
i'm getting this error message with version .97e
I tried using .92 and didn't get the same issueUltimate licence
GMT Time zone-UK
brawny hook bold thug
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November 24th, 2017, 17:24 #65
Hiya Hawkwind
I can't reproduce this issue here - it still parses my random set of monsters fine. The error looks like a fault creating the zip file.
1. Does the parse window open at all? If so, does it get through any part of the parse (images, tokens, etc?)
2. Check the file name and path in the 'project' part hasn't got changed or corrupted somehow. This would be my suggestion for what has gone wrong. Did you move files that the project is referencing?
3. Do you have a thumbnail.png? It shouldn't matter, but hey...
4. If none of the above help, try manually deleting any *.zip files left over in the directory in case they are blocking a new one being created.
the 'hzip' parameter the error is referencing is the zip handle. If it is wrong, something must have changed it between creating the zip earlier in the program and it saving files. Can you send me the npcs.json and the *.ini for the project? I can load them up and see if they cause the issue here.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 24th, 2017, 19:13 #66
1, yes and i had a few other error messages as well
2. a possibility, don't know for sure i was adding monsters happily and did the first three and then it went all wrong
3. no
4. wiil do
files attached
additional filesLast edited by hawkwind; November 26th, 2017 at 07:21.
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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November 24th, 2017, 22:36 #67
Ok, the attributes parse right, but now the description at the bottom of the NPC gets parse as an action. Do I need to move the description or use a code to say actions are over or something? Exactly the same as the example I pasted above.
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November 24th, 2017, 22:55 #68
Yes, you have to paste description text separately. There is no way to detect the end of a statblock and the start of a description.
So paste in the statblock and most things get put in the correct place, then turn to the description tab for another cut and paste for that text.Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 26th, 2017, 10:22 #69
Hey Hawkwind.
The file parses perfectly here, so I am at a bit of a loss as to what to tell you. The only change to the Parse module in that time was updating it to use a Rich Text control - so give colourful text. Nothing was changed under the hood so to speak.
My gut feeling is there is a file structure issue at your end. Try renaming the project so that it creates a whole new folder structure, add a single creature (the sample one provided will do) and then parse to see if it works. That'll at least let us know if it is the project that has the issue or if there is an issue with the code on your machine for some reason.
Let me know
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 26th, 2017, 23:26 #70
New release today - 0.9.7g. Download from the website or from the first post in this thread. There are quite a few new features added, and some updates. Try it out! Read the changelog or Manual for information on what is new.
Laerun - you should be happier with what it does now. I'll add an input translator for that PDF this week too.
Hawkwind - try this version and see if it changes anything for you.
On another note - I got my first donation through the website this week, and it felt brilliant!
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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