-
October 9th, 2017, 11:20 #1
- Join Date
- Jul 2017
- Posts
- 16
Deadlands Module NPCs- Can't Edit Power Damage
I recently purchased the Deadlands Reloaded Bundle and I'm pretty happy with it. However, an issue I'm having is that all the premade NPCs with damaging spellcasting don't have damage listed for the spells (e.g., Agatha Leeds has "Bolt" but the damage is blank"). It makes it hard(er) to automate combat since I can't just roll damage on a hit. Even when I unlock the character for editing and right-click on the damage for the power in question, there is no way to edit the damage rolls. A "read-only" page pops up showing blank damage and a bonus damage of a d6. Similarly, if I add a new power, the damage section is "locked" as read only.
Is there a work around for this?
-
October 9th, 2017, 13:11 #2
- Join Date
- Nov 2014
- Location
- Where the north begins and pure water flows, eastern time zone USA
- Posts
- 589
- Blog Entries
- 9
All content is locked on publication from what I understand. The only work around I know of is to make a copy of the NPC in question, the copy should be unlocked. Then you can add damage.
-
October 9th, 2017, 13:40 #3
There have been a lot of issues with Deadlands NPCs recently. Some are being addressed right now by the product's developer, and will be pushed live soon. You didn't say which DLC you're working with, but the rule we're supposed to be following (which may have not been the case at the time your DLC was released) is that for reference modules (like the Marshal's Guide, etc.) the NPCs are supposed to be read-only, but the playable adventures they are not so that the GM can modify them quickly.
-
October 9th, 2017, 15:03 #4"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
October 9th, 2017, 15:47 #5
- Join Date
- Jul 2017
- Posts
- 16
-
October 9th, 2017, 16:35 #6
- Join Date
- Jul 2017
- Posts
- 16
-
October 9th, 2017, 16:37 #7
Not sure who did Grim Prairie Trails but The Flood is from @Mgrancey and he is in the final stages of pushing a fixed version. Hopefully he removed the "static="true" from the NPC data.
-
October 10th, 2017, 09:26 #8
I found challenge in current implementation which caused the issue. Since Powers are usually linked directly from module, they are always locked and thus NPC Power damages could not be unlocked. I have crafted fixed for this where you can unlock the damage section from damage setup view. I will need to do little bit more tweaking for it, but the fix will be included into v4.5 maintenance update 2 patch. I expect to be to be out in public within few weeks.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
October 13th, 2017, 23:24 #9
When I originally submitted The Flood, I was asked to lock a bunch of stuff to prevent it from accidentally being changed. I think I just locked everything as it became something of a hassle.
Just checked Bolt doesn't populate with damage dice when dropped on NPCs. That might be because damage is variable depending on how many Power Points are used. I will see about adjusting this to the minimum of 2d6; however, I am on call thru Wednesday, so don't expect a quick or immediate fix.
I submitted a Weapons, Tokens, and Powers fixed version of the The Flood not too long ago and this seems a pretty minor problem, so I will check it out but it doesn't seem a priority problem that weapons being broken was.Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks