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October 14th, 2017, 21:07 #1
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Is there an effect setup for Dodge?
As the title says, I am looking to see if it is possible to setup an effect for the Dodge action?
It is not an action I have a tendency of using but after reading a few scenarios that people have posted I might start doing it more when creatures can't get into range in a timely manner.
I wasn't sure if there was some way to setup the effect so any attack against the person would have disadvantage and then it it at the start of their next turn.
Thanks.
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October 14th, 2017, 21:46 #2
For dodge it would be ADVSAV: dexterity;GRANTDISATK
Set the targeting to self and the duration to 1 turn.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 14th, 2017, 22:05 #3
You can also just use the effect "Dodge", worked fine in my game last week.
edit: screenshot to show it working FantasyGrounds_2017-10-14_14-08-27.jpgLast edited by Caelen; October 14th, 2017 at 22:09.
You can find my work for D&D 5th Edition on the DMs Guild.
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October 14th, 2017, 22:14 #4If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 15th, 2017, 17:39 #5
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October 16th, 2017, 03:06 #6
Pretty easy to set that up, too.
Click effects FantasyGrounds_2017-10-15_19-05-32.png then make the effect and drag and drop onto NPCs on their turns FantasyGrounds_2017-10-15_19-05-06.pngYou can find my work for D&D 5th Edition on the DMs Guild.
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October 17th, 2017, 02:42 #7
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