Thread: Teach Auto-Sound
-
October 12th, 2017, 22:44 #1
Teach Auto-Sound
I have some doubts about Auto-Sound (yes that of the DULUX extension).
I would like to know how to teach new terms for him, it is worth remembering that I am not computer literate, if someone has a visual example of how to do this I will be extremely grateful.
I would also like to know if with Auto-Sound the sound would be executed even if no message appears in the chat.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
-
October 12th, 2017, 23:11 #2
The extension uses the chat string to create the sound. It piggy backs the sound on the broadcast of the chat string between the server (DM) and player. This is the only way that FG can be used to play sounds. So for example if the DM turns off the option to show dice to players then no sounds can be played which are queued to actions made by the DM since the strings are not being broadcast in chat.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 13th, 2017, 00:07 #3
I don't know of any videos on how to create sound triggers. The only thing I can point you to is the manual/wiki; https://www.fantasygrounds.com/wiki/...ound_Extension
And as Zacchaeus says, No, the sound will not work/trigger if the triggering string does not appear in the chat window.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
October 13th, 2017, 00:17 #4
https://youtu.be/hPC-U3R38KA
Sorry forgot to include this link to a video on using the sound.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 13th, 2017, 02:35 #5
Thanks for the help Zachaeus and Lord Entrails
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
-
October 13th, 2017, 03:53 #6
I have the following doubt, I am not able to make a trigger for the damage.
Ex: The character has a Revolver, when I roll the attack it makes the independent shooting sound to hit or miss the shot is executed so the sound is done.
But if I hit, I roll the damage and then I'd like the damage to make the target emit a pain sound regardless of the amount of damage done, I know I'd have to do this for all the characters involved, that's no problem, the problem is not I can create the trigger.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
-
October 13th, 2017, 09:24 #7
You'll need to trigger off the damage string. Here's a couple of examples in the screenshot.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 13th, 2017, 12:40 #8
Hey Yako2020. I made the following video in January that might be helpful. Some of the details have changed with extension updates, but the concept is the same:
https://www.youtube.com/watch?v=yQJz...CdQPNkdUQpBb3oLive stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
October 13th, 2017, 13:54 #9
Thank you very much for the attention and support being always solicitous, I thank you very much for your help thanks to your tips and my stubbornness I got the sounds to be executed the way I want.
In case I am using the ruleset Call of Cthulhu 7E and the sounds are being inserted into the adventure the Haunted, classic adventure system, then put a video to see the results.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
-
October 13th, 2017, 14:02 #10
Excellent! Congrats!
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks