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October 18th, 2017, 10:14 #11
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Hi Sjelsyk,
Thanks for taking the time to post your thoughts, we really appreciate the feedback.
Your suggestions are all good, I'll see if I can incorporate them. The only one that might be tricky is the Notes Tab as it has always been a string field and I will need to make sure I maintain backward compatibility. I'll see if I can come up with some sort of solution.
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October 18th, 2017, 10:26 #12
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- Oct 2015
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- Norway
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Thanks!
@Notes: Yeah, I figured there had to be a reason why "Notes" stayed like that, but "Personal Description" got the formatted look when it was introduced
@Personal Description/Backstory: Maybe this would've been best as it's own tab, even if it makes sense to have it under Personal also. Just thinking about the default sheet size and how it would look best. Of course, there's always those that don't want more tabs also (I assume).
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November 24th, 2017, 11:14 #13
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This is a feature, also meant more for porting book content into FG ourselves, but I'd really love to have an option somewhere when making own Occupations to add the options where the player could choose from a drop down for example with occupation points, where sometimes it's a choice with one of them about which stat it would use (See "Agency Detective" (but there's tons of those in the normal rulebook as well and in other books with occupations) in Investigator Handbook - 2 x DEX or STR), and also on the same occupation there's the "One interpersonal skill" which only lists the four skills available.
The implementation could be something like if you clicked a button next to that field you could get a "custom" field, and then you could write a text (like "one interpersonal skill") and then drag the skills onto it to add which would be available to the investigator when he or she clicked on this dropdown menu.
Nothing too important, but as many other things seems to be getting very good as of lately with the means to be able to do porting ourselves within FG, it's just one more thing on my wishlist.
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November 25th, 2017, 05:01 #14
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Hi Sjelsyk, This is on my list of things to do, but is actually quite complex and every time I start it, I think of other things that are easier and more pressing :-)
I will get to it eventually.
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November 25th, 2017, 12:25 #15
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@ianmward: Hah, I totally get where you're coming from regarding prioritizing other more important things than going head-on into the complex stuff that ain't vital but would be nice to have. However, it's great to hear that it's already on the list to do :-)
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February 7th, 2018, 08:59 #16
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- Mar 2017
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- Italy
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- 35
Hi @ianmward.
Being CoC a percentile based system, I would make the d100 more easily accessibile to roll. Not hidden in [Right click on d10 => Custom dice => d100], but maybe [Right click on d10 => d100].
Making d100 1 level deep instead of 2 levels deep in the radial menu would make it more readily accessible. (You could substitute it with the "Roll 2 d10" in the contextual/radial menu, because it's easily achievable by right clicking the dice once while you hold left click).
Or I am missing something something and there is an easier way to roll d100? (A standalone one, not an autocalculated Ability Roll).
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February 7th, 2018, 10:52 #17
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You can drag it to the quickbar...
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February 8th, 2018, 07:13 #18
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@ianmward.
Yes, that's exactly what I did.
The point is you can also drag the 2d10 to the quickbar. Being a percentile system it still looks to me it would be more elegant, rational and useful to put the d100 more directly accessible.
Just my preference and suggestion though, I don't want to criticize or start a debate.
Still loving (and enjoying) this great Ruleset.
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February 8th, 2018, 21:58 #19
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February 8th, 2018, 23:20 #20
Supreme Deity
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Ian,
Try looking at the RMC ruleset if you have it, or send me a note. They have a solution that involves a desktop icon next to modifier box that turns into percentile dice when dragged.
Cheers,
JPG
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