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October 4th, 2017, 14:42 #1
- Join Date
- Jul 2017
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- 15
Force an extension import in a wrong ruleset
Hey,
I am struggling to resolve a problem with my MoreCore ruleset French Translation.
I would like to use our community's extension which translates CoreRPG, so I don't have to copy paste it everytime there's a new version out there.
Code:<dependency> <name>LPak-French-CoreRPG</name> </dependency>
My MoreCore Translation ext simply shows up grey and the Core RPG translation doesn't show up at all in the campaign creation.
I manually added a tiny
Code:<ruleset> <name>MoreCore</name> </ruleset>
Last edited by metazeta; October 4th, 2017 at 14:49.
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October 4th, 2017, 14:56 #2
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- Jun 2013
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- Isanti, MN
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Have the person who maintains the extension add the MoreCore ruleset to the list of supported rulesets.
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October 4th, 2017, 15:07 #3
The two methods mentioned are probably your best bets.
What games are you playing with MoreCore?
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October 4th, 2017, 15:08 #4
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- Jul 2017
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Apparently the structure of the LPak is imposed by the Lpak framework
I plan to run a Dungeon World adventure in the Freeport setting !Last edited by metazeta; October 4th, 2017 at 15:11.
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October 4th, 2017, 15:10 #5
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October 4th, 2017, 15:18 #6
- Join Date
- Jul 2017
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Ok, well, I suppose I'll just have a large bowl of copy pastas ?
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October 4th, 2017, 15:22 #7
I added a post in the main LPAK thread inquiring what I need to do to get MoreCore included in the project...
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October 4th, 2017, 16:08 #8
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- Jul 2017
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It would be perfect for now and the future of MoreCore !
Thank you
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