Thread: 5e Bug Reports (Part 3)
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October 13th, 2017, 02:10 #71
Nope all done by the same person.Me. I’ll look into it.
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October 14th, 2017, 02:04 #72
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DD Monster Manual
Reference
Statistics
Type
The celestial type has been merged with the beast type.
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October 14th, 2017, 13:35 #73
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In the DMG items list, there are many items of "warning" they all have the trident picture associated with them. Is this by design?
warning.PNG
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October 14th, 2017, 16:43 #74
Sort of, the only artwork for a weapon of warning happens to be a trident.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 14th, 2017, 16:47 #75
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October 15th, 2017, 19:20 #76
This is another one of those "bugs" that looks to me, to just be extraneous or superfluous code. The code functions properly but there seems to be some statements that aren't necessary (maybe).
Here is the code segment. Approximately lines 526 - 534 of the onDrop() function in campaign\scripts\power_page.lua of the 5E ruleset (version 3.3.3).
Code:function onDrop(x, y, draginfo) if draginfo.isType("shortcut") then local sClass = draginfo.getShortcutData(); if sClass == "reference_spell" or sClass == "power" then bUpdatingGroups = true; draginfo.setSlot(2); local sGroup = draginfo.getStringData(); draginfo.setSlot(1); if sGroup == "" then
Line 531 sets the draginfo slot to 2. Then line 533 sets it back to 1. If one examines the draginfo object with Debug.console() one sees that when the spell is dragged over, there is only ONE slot in the draginfo information. Changing it to 2 prior to the getStringData() call does nothing but ensure sGroup is empty.
This is all predicated of course on my understanding of the code. Thanks, in advance for looking into this.Current Projects:
Always...
Community Contributions:
Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".
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October 15th, 2017, 22:30 #77
Noted, and passed to someone who knows about these things.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 17th, 2017, 14:29 #78
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Monster Manual & Princes of the Apocalypse
Aboleth
Problem: Perception should be +10, not +1.
Tales of the Yawning Portal
Dead in They
Aboleth (R)
Problem: Perception should be +8, not -1. (based off the correction from above)
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October 18th, 2017, 01:05 #79
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Player's Handbook
Problem is circled in the following image:
Petrified.jpg
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October 18th, 2017, 10:41 #80
Cheers @astromath - all noted
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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