5E Character Create Playlist
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  1. #71
    Zacchaeus's Avatar
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    Nope all done by the same person.Me. I’ll look into it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #72
    DD Monster Manual
    Reference
    Statistics
    Type

    The celestial type has been merged with the beast type.

  3. #73
    In the DMG items list, there are many items of "warning" they all have the trident picture associated with them. Is this by design?
    warning.PNG

  4. #74
    Zacchaeus's Avatar
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    Sort of, the only artwork for a weapon of warning happens to be a trident.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #75
    Quote Originally Posted by Zacchaeus View Post
    Sort of, the only artwork for a weapon of warning happens to be a trident.
    that is what I was wondering, but it doesn't hurt to check. Thanks for the followup

  6. #76
    Minty23185Fresh's Avatar
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    This is another one of those "bugs" that looks to me, to just be extraneous or superfluous code. The code functions properly but there seems to be some statements that aren't necessary (maybe).

    Here is the code segment. Approximately lines 526 - 534 of the onDrop() function in campaign\scripts\power_page.lua of the 5E ruleset (version 3.3.3).
    Code:
    function onDrop(x, y, draginfo)
      if draginfo.isType("shortcut") then
        local sClass = draginfo.getShortcutData();
        if sClass == "reference_spell" or sClass == "power" then
          bUpdatingGroups = true;
          draginfo.setSlot(2);
          local sGroup = draginfo.getStringData();
          draginfo.setSlot(1);
          if sGroup == "" then
    This function is called when one drags a spell on to the Actions tab of the character sheet (from say the 5E Player's Handbook).

    Line 531 sets the draginfo slot to 2. Then line 533 sets it back to 1. If one examines the draginfo object with Debug.console() one sees that when the spell is dragged over, there is only ONE slot in the draginfo information. Changing it to 2 prior to the getStringData() call does nothing but ensure sGroup is empty.

    This is all predicated of course on my understanding of the code. Thanks, in advance for looking into this.
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  7. #77
    Zacchaeus's Avatar
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    Noted, and passed to someone who knows about these things.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #78
    Monster Manual & Princes of the Apocalypse
    Aboleth

    Problem: Perception should be +10, not +1.

    Tales of the Yawning Portal
    Dead in They
    Aboleth (R)

    Problem: Perception should be +8, not -1. (based off the correction from above)

  9. #79
    Player's Handbook

    Problem is circled in the following image:
    Petrified.jpg

  10. #80
    Zacchaeus's Avatar
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    Cheers @astromath - all noted
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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