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  1. #541
    Not sure if this is a bug. I have the following effect for a Ring of Protection. If I have it coded wrong let me know. The AC portion works, but the save portion is not adding the +1. I created a new session, and do not have any extensions loaded. Running the latest stable build.

    Ring of Protection; AC: 1; Save: 1

    Targeting set to Self, Expend? to Never, and no duration.

    Thanks

  2. #542
    Zacchaeus's Avatar
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    You need all capital letters so AC:1; SAVE: 1

    See here for more information on effects and also here's a link to some videos.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #543
    Extend palm, faced towards forehead. Retract swiftly and smack!

    Thanks, I completely forgot the all caps requirement obviously.

  4. #544
    We found a bug in Volo's Guide last night. A player took the Tabaxi race at character creation. Cat's Talent should add proficiency in Perception and Stealth. Unfortunately, it adds a new skill called 'Perception and Stealth' rather than adding the bonus to each independent skill. Easily reproduced.

  5. #545
    Thanks for reporting. This is already scheduled for v3.3.6 Fantasy Grounds update in a couple weeks or so.

    Regards,
    JPG

  6. #546
    Found a bug with Bael in Mordenkainen's Tome of Foes. Under Actions - Infernal Command is merged with the Teleport action. Teleport should have its own header and separate entry.

  7. #547
    Zacchaeus's Avatar
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    Quote Originally Posted by dungeonguru View Post
    Found a bug with Bael in Mordenkainen's Tome of Foes. Under Actions - Infernal Command is merged with the Teleport action. Teleport should have its own header and separate entry.
    Well spotted, and welcome to the forums.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #548
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    Seems the gray ooze variant (Psychic Gray Ooze) MM pg 240. Is completely missing from the FG MM version?
    rob2e - Join me on Discord!
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  9. #549
    Zacchaeus's Avatar
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    Quote Originally Posted by rob2e View Post
    Seems the gray ooze variant (Psychic Gray Ooze) MM pg 240. Is completely missing from the FG MM version?
    So it is. I'll get that added.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #550

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    Lost Mine of Phandelver:
    Appendix A: Magic Items; At the bottom of the page the Magic Items link is broken.
    Appendix B: Monsters; Limited Usage - "#bis;X/Day" s/b just "X/Day"; At the bottom of the page the Monsters & NPCs link is broken.

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