Thread: 5e Bug Reports (Part 3)
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February 2nd, 2018, 18:39 #301
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- Jun 2017
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In Storm King's Thunder the DMG is not properly linked to in the Random Wilderness Encounters story page, and the tables in the DMG do not properly link to the encounter description when rolled on.
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February 2nd, 2018, 22:23 #302
Hi Nodal, welcome to FG.
I fixed the links STK recently but it hasn't been released yet, it should be released in a couple of days.
Can you give me more information about the DMG problem. There are no encounters in the DMG so I'm a bit lost as to what it is you are talking about.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 3rd, 2018, 04:11 #303
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- Jun 2017
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- 5
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February 3rd, 2018, 05:37 #304
When I add a second level of Warlock to a character, Fantasy Grounds adds proficiency to Deception and Persuasion. After some minor testing, it appears this only occurs while Xanathar's is loaded and it is likely adding Beguiling Influence automatically as one of your Eldritch Invocations. FGerror.JPG
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February 3rd, 2018, 10:51 #305If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 3rd, 2018, 11:01 #306
I see what you mean. The DMG tables are there as a sort of guide for what the DM can do in their own Campaigns; they aren't really meant to be used as is. SKT on the other hand have specific encounters that could happen during the adventure and can have an impact on the story. It is also probably the case that when the DMG was written it wasn't easy to add actual links in tables to a reference manual page.
So not a bug as such, it is working as intended.
I may look at adding in actual links at a future date, but since this is the only time this has been mentioned since the DMG was released not, perhaps, a high priority.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 3rd, 2018, 15:02 #307
It appears that magical bows don't automatically have the ranged/ammunition property, so dragging them to a character sheet doesn't list them as a ranged weapon and there's no ammo count box. I got around it by using a normal shortbow and manually adding the modifiers/magic property (since I couldn't find a way to add the ammo to the magic item), but wanted to report it in case it could get added in a future update.
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February 3rd, 2018, 15:27 #308
Hmm, how strange. I'll need to have a look at that, since they all have the correct properties.
All you need to do is click the sword icon in the actions tab until it changes to an arrow to make a weapon ranged.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 6th, 2018, 06:45 #309
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- Feb 2016
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- 576
ability modifier tags don't seem to apply to effects atm.
eg.
INIT: [WIS]
ATK: [INT]
DMG: [CHA]
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February 6th, 2018, 09:37 #310
Supreme Deity
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- Mar 2007
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This works for me. Remember, as noted on the wiki, the ability modifier tags are only valid when applied from a PC, and only when the effect is first applied. FG does not currently support effects that dynamically change based on ability modifiers.
Regards,
JPG
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