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  1. #291
    Zacchaeus's Avatar
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    Quote Originally Posted by BubbaGrim View Post
    The module Underworld Races & Classes has errors in the NPC sheets, see Colliatur Monstrosity and Dweorg Rock-Singer.
    Noted
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  2. #292
    Mind Flayer (all versions) in MM and Volos, information in 'Other' tab on the 3rd paragraph down "Psionic Commanders" should be a new paragraph and in bold.

  3. #293
    Levitate and True Polymorph are missing their Saving Throw effects for unwilling creatures when you put it on a character sheet. Levitate is a Con Saving Throw and True Polymorph is a Wisdom Saving Throw.

    Sanctuary is kinda missing it's saving throw as well. It has the "NOTE: Sanctuary" there but there isn't the Wisdom Saving Throw DC there as well for if a creature attempts to harm the one in the Sanctuary.

  4. #294
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    Quote Originally Posted by paladinesdragon View Post
    Mind Flayer (all versions) in MM and Volos, information in 'Other' tab on the 3rd paragraph down "Psionic Commanders" should be a new paragraph and in bold.
    Quote Originally Posted by Thepaperclipkiller View Post
    Levitate and True Polymorph are missing their Saving Throw effects for unwilling creatures when you put it on a character sheet. Levitate is a Con Saving Throw and True Polymorph is a Wisdom Saving Throw.

    Sanctuary is kinda missing it's saving throw as well. It has the "NOTE: Sanctuary" there but there isn't the Wisdom Saving Throw DC there as well for if a creature attempts to harm the one in the Sanctuary.
    Noted.

    In the case of Sanctuary the saving throw can't be automated since a save is only made when an attack comes in which requires a save from the target being attacked. In this case the saving throw needs to be made by the attacker rather than the target; so it would need to be done manually. (Hence the NOTE: Sanctuary which is there as a reminder that this needs to be done).
    Last edited by Zacchaeus; January 20th, 2018 at 11:05.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #295
    Quote Originally Posted by Zacchaeus View Post
    Noted.

    In the case of Sanctuary the saving throw can't be automated since a save is only made when an attack comes in which requires a save from the target being attacked. In this case the saving throw needs to be made by the attacker rather than the target; so it would need to be done manually. (Hence the NOTE: Sanctuary which is there as a reminder that this needs to be done).
    It is a weird one that's for sure. I just figured there would still be the "Save" button there since the attacker against the Target needs to make a save then. That way the person who casts it can click the button, without targeting anyone, so that it comes up in chat. That way the DM can click and drag it to any would be attacker. It also just lets the caster know what the save will be for anyone who attacks the target. Not helpful really for people who have played awhile but new players would appreciate just seeing the spell DC right there.

    If it isn't needed that's fine. I just figured I would mention it since it kinda has a Save effect. It's a weird spell with how to set up the effects that's for sure.

  6. #296
    Tokens are repeated in Volo's Guide, Talon of Umberlee, Xanathar's Guide to Evertying, Monster Manual...

  7. #297
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    Quote Originally Posted by Gothstaff View Post
    Tokens are repeated in Volo's Guide, Talon of Umberlee, Xanathar's Guide to Evertying, Monster Manual...
    Can you be more specific as to the issue?
    Last edited by Zacchaeus; January 31st, 2018 at 19:41.
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  8. #298
    In Talon of Umberlee you have every token repeated, hovering the mouse on the token you seem to have an extra of every token with the "_n_.png" name, e.g. "krakententacle.png" & "krakententacle_n_.png"



    In DMG you have repeated tokens for different characters... (may be on purpose, but I can't see why it can't be optimized to just use one. e.g. hovering over the repeated tokens I see "drow.png", "drowelitewarrior.png", "drowmage.png" & "drowpriestessoflolth.png" all are identical.
    there are several like this, e.g. giths, gricks, gnolls, goblins, hobgboblins, kuotoas... etc

    In MM there are similar ones, e.g "lizardfolk.png", "lizardfolkshaman.png" & "lizardking_queen.png" all the same token...

    in Volo's there's something similar as MM and DMG, e.g. "firenewtwarrior.png" and "firenewtwarlockofimixpng" among many others...

    in Xanathars it's exactly the same...

    if this is supposed to be on purpose... you guys are programmers, you know the value in having neat code in say having one variable instead of many with the same value. trying and using tokens this way is also not optimum... I see many tokens instead of the few distinct ones that would make it easier to spot which ones I want with the fewer distinct selection.Umberlee.PNG

  9. #299
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    Yes, it is intentional. Tokens are matched with the NPC and in order for the program to do so the token needs to be exactly the same name as the NPC. Hence the reason why the same token has different names for such as drow and drowelitewarrior.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #300
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    The tools that Smiteworks use to enable them to manage wholesale changes and keep consistency work that way - eg they expect the token name to match the NPC name.

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