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  1. #21
    LordEntrails's Avatar
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    I don't get it. Here's how I see it;
    A) If a DM is using unconscious rules for NPC's then having it automatically added as a condition is what you want.
    B) If the DM is not using it then the NPC is dead and it doesn't matter what conditions are applied since I'm just going to remove them from the CT anyway.

    The only time it's annoying is when the NPC goes to 0 and as the DM you want to reverse it, now you have to remove a condition that is not applicable. Given that to me that happens less than 20% of the time, I'd rather have the condition applied.

    So, what am I missing?

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  2. #22
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    Quote Originally Posted by LordEntrails View Post
    I don't get it. Here's how I see it;
    A) If a DM is using unconscious rules for NPC's then having it automatically added as a condition is what you want.
    B) If the DM is not using it then the NPC is dead and it doesn't matter what conditions are applied since I'm just going to remove them from the CT anyway.

    The only time it's annoying is when the NPC goes to 0 and as the DM you want to reverse it, now you have to remove a condition that is not applicable. Given that to me that happens less than 20% of the time, I'd rather have the condition applied.

    So, what am I missing?
    You're missing two things...
    1) I said I was using sounds, and it's just super annoying to hear the unconscious sounds EVERY TIME (EVERY SINGLE TIME!!!) an NPC drops to zero. It's annoying because it happens a lot and it's the ONLY change lately they've made that affects sounds that way, because sounds ARE awesome.

    2) Are you not playing with sounds? You ARE missing out.
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  3. #23
    LordEntrails's Avatar
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    Quote Originally Posted by rob2e View Post
    You're missing two things......
    I told you I was
    No, even though I think the DOEs are amazing, I haven't put the effort into sounds yet.

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  4. #24
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    I'm guessing but I suspect that the unconscious condition is applied so that checks can be made for any necessary effects that the NPC applied to another actor can be removed when the effect is related to something hat would require a concentration check. I think this is now working as it should and all I can suggest is that you remove the sound effect for a creature falling unconscious if it is annoying you too much. You could tie the sound to 'Dying' which would only trigger it when the creature gets the fatal blow rather than whenever it's turn comes around on the CT (assuming the annoyance is that you leave dead NPCs on the CT rather than remove them - which I know some people do).
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  5. #25
    The Curse of Strahd player module has incorrect information for the Haunted One background's skill proficiencies.

    From the FG Module:
    Skill Proficiencies: Choose one from among Arcana, Investigation, Religion, and Survival
    From the CoS Character Options pdf and confirmed by Jeremy Crawford on twitter
    Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, and Survival
    I highlighted the difference in bold.

  6. #26
    Zacchaeus's Avatar
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    Well spotted. Seems that the character options in that PDF differed from the original book.
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  7. #27
    You might need to look at publication dates. The question is was the pdf published before the book or after? If the pdf came after the book, then the pdf has the correct info, otherwise the book has the correct info.

  8. #28
    Zacchaeus's Avatar
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    That's what I was saying, the original book had one skill and that's what the FG module follows. That PDF was published at a later date and not, it would seem, as errata but just as a thing. So it's noted up on my list.
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  9. #29
    I'm not sure if this is a bug or not, but most of the adventure modules do not include a Reference Manual section in the library. Only TYP and ToA have it. All of the non-adventure books (PHB, SCAG, etc) have it as well.
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  10. #30
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    Quote Originally Posted by Caelen View Post
    I'm not sure if this is a bug or not, but most of the adventure modules do not include a Reference Manual section in the library. Only TYP and ToA have it. All of the non-adventure books (PHB, SCAG, etc) have it as well.
    FantasyGrounds_2017-10-06_09-57-34.png FantasyGrounds_2017-10-06_09-57-52.png
    Ref Man is a relatively new development.
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